Location: PHPKode > scripts > RPG Ajax Creator > class/ocharacter.cls.php
<?php
abstract class ocharacter {

	protected $aCar = array (
		'attaque' => 0,
		'defense' => 0,
		'pv' => 0,
		'init' => 0
		);

	protected $aSpecialAbilities = array (
		'poison' => false
	);

	public $sImage = '';

	const sImgDir = 'char/';

	protected function __construct ($sImage, array $aCar) {
		if (file_exists (self::sImgDir.$sImage)) {
			$this -> sImage = $sImage;
		}
		foreach ($aCar as $clef => $val) {
			if (array_key_exists ($clef, $this -> aCar) && is_int ($val)) {
				$this -> aCar[$clef] = $val;
			}
		}
	}

	public function getCar ($sCar) {
		if (isset ($this -> aCar[$sCar])) {
			return $this -> aCar[$sCar];
		}
	}

	public function getCost ($sAbility) {
		if (array_key_exists ($sAbility, $this -> aOnFightCan)) {
			return $this -> aOnFightCan[$sAbility];
		} else {
			return false;
		}
	}

	public function getOnFightCan ($sAbility = null) {
		if (is_array ($this -> aOnFightCan) && !empty ($this -> aOnFightCan)) {
			if (is_null ($sAbility)) {
				return array_keys ($this -> aOnFightCan);
			} else {
				if (array_key_exists ($sAbility, $this -> aOnFightCan)) {
					return true;
				} else {
					return false;
				}
			}
		} else {
			return false;
		}
	}

	public function getSpecialAbility ($sAbility = null) {
		if (is_array ($this -> aSpecialAbilities) && !empty ($this -> aSpecialAbilities)) {
			if (is_null ($sAbility)) {
				return $this -> aSpecialAbilities;
			} else {
				if (array_key_exists ($sAbility, $this -> aSpecialAbilities)) {
					return $this -> aSpecialAbilities[$sAbility];
				} else {
					return false;
				}
			}
		} else {
			return false;
		}
	}
}
?>
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