<?php
/**
* File functions:
* Explore forest and mountains
*
* @name : explore.php
* @copyright : (C) 2004,2005,2006 Vallheru Team based on Gamers-Fusion ver 2.5
* @author : thindil <hide@address.com>
* @version : 1.3
* @since : 30.10.2006
*
*/
//
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// $Id$
$title = "Poszukiwania";
require_once("includes/head.php");
require_once("includes/funkcje.php");
require_once("includes/turnfight.php");
/**
* Get the localization for game
*/
require_once("languages/".$player -> lang."/explore.php");
if ($player -> location == 'Altara')
{
error (ERROR);
}
/**
* Assign variables to template
*/
$smarty -> assign(array("Link" => '',
"Menu" => '',
"Youwant" => YOU_WANT,
"Ayes" => YES,
"Ano" => NO));
/**
* Function to fight with monsters
*/
function battle($type,$adress)
{
global $player;
global $smarty;
global $enemy;
global $arrehp;
global $db;
if ($player -> hp <= 0)
{
error (NO_LIFE);
}
$enemy1 = $db -> Execute("SELECT * FROM monsters WHERE id=".$player -> fight);
$span = ($enemy1 -> fields['level'] / $player -> level);
if ($span > 2)
{
$span = 2;
}
$expgain = ceil(rand($enemy1 -> fields['exp1'],$enemy1 -> fields['exp2']) * $span);
$goldgain = ceil(rand($enemy1 -> fields['credits1'],$enemy1 -> fields['credits2']) * $span);
$enemy = array("strength" => $enemy1 -> fields['strength'],
"agility" => $enemy1 -> fields['agility'],
"speed" => $enemy1 -> fields['speed'],
"endurance" => $enemy1 -> fields['endurance'],
"hp" => $enemy1 -> fields['hp'],
"name" => $enemy1 -> fields['name'],
"id" => $enemy1 -> fields['id'],
"exp1" => $enemy1 -> fields['exp1'],
"exp2" => $enemy1 -> fields['exp2'],
"level" => $enemy1 -> fields['level']);
if ($type == 'T')
{
if (!isset ($_POST['action']))
{
turnfight ($expgain,$goldgain,'',$adress);
}
else
{
turnfight ($expgain,$goldgain,$_POST['action'],$adress);
}
}
else
{
fightmonster ($enemy,$expgain,$goldgain,1);
}
$fight = $db -> Execute("SELECT `fight`, `hp` FROM `players` WHERE `id`=".$player -> id);
if ($fight -> fields['fight'] == 0)
{
$player -> energy = $player -> energy - 1;
if ($player -> energy < 0)
{
$player -> energy = 0;
}
$db -> Execute("UPDATE players SET energy=".$player -> energy." WHERE id=".$player -> id);
if ($player -> location == 'Góry')
{
if ($fight -> fields['hp'] > 0)
{
$smarty -> assign ("Link", "<br /><br /><a href=\"explore.php?akcja=gory\">".A_REFRESH."</a><br />");
}
else
{
$smarty -> assign ("Link", "<br /><br /><a href=\"gory.php\">".A_REFRESH."</a><br />");
}
}
if ($player -> location == 'Las')
{
if ($fight -> fields['hp'] > 0)
{
$smarty -> assign ("Link", "<br /><br /><a href=\"explore.php\">".A_REFRESH."</a><br />");
}
else
{
$smarty -> assign ("Link", "<br /><br /><a href=\"las.php\">".A_REFRESH."</a><br />");
}
}
}
$fight -> Close();
$enemy1 -> Close();
}
/**
* If player not escape - start fight
*/
if (isset($_GET['step']) && $_GET['step'] == 'battle')
{
if (!isset ($_GET['type']))
{
$type = 'T';
}
else
{
$type = $_GET['type'];
}
battle($type,'explore.php?step=battle');
}
/**
* If player escape
*/
if (isset($_GET['step']) && $_GET['step'] == 'run')
{
$enemy = $db -> Execute("SELECT speed, name, exp1, exp2, id FROM monsters WHERE id=".$player -> fight);
/**
* Add bonus from rings
*/
$arrEquip = $player -> equipment();
if ($arrEquip[9][2])
{
$arrRingtype = explode(" ", $arrEquip[9][1]);
$intAmount = count($arrRingtype) - 1;
if ($arrRingtype[$intAmount] == R_SPE4)
{
$player -> speed = $player -> speed + $arrEquip[9][2];
}
}
if ($arrEquip[10][2])
{
$arrRingtype = explode(" ", $arrEquip[10][1]);
$intAmount = count($arrRingtype) - 1;
if ($arrRingtype[$intAmount] == R_SPE4)
{
$player -> speed = $player -> speed + $arrEquip[10][2];
}
}
$chance = (rand(1, $player -> level * 100) + $player -> speed - $enemy -> fields['speed']);
$smarty -> assign ("Chance", $chance);
if ($chance > 0)
{
$expgain = rand($enemy -> fields['exp1'],$enemy -> fields['exp2']);
$expgain = ceil($expgain / 100);
$smarty -> assign(array("Ename" => $enemy -> fields['name'],
"Expgain" => $expgain,
"Escapesucc" => ESCAPE_SUCC,
"Escapesucc2" => ESCAPE_SUCC2,
"Escapesucc3" => ESCAPE_SUCC3));
checkexp($player -> exp, $expgain, $player -> level, $player -> race, $player -> user, $player -> id, 0, 0, $player -> id, '', 0);
$db -> Execute("UPDATE players SET fight=0 WHERE id=".$player -> id);
}
else
{
$strMessage = ESCAPE_FAIL." ".$enemy -> fields['name']." ".ESCAPE_FAIL2.".<br />";
$smarty -> assign ("Message", $strMessage);
$smarty -> display ('error1.tpl');
battle('T','explore.php?step=battle');
}
$hp = $db -> Execute("SELECT hp FROM players WHERE id=".$player -> id);
$smarty -> assign ("Health", $hp -> fields['hp']);
if ($player -> location == 'Góry' && $hp -> fields['hp'] > 0)
{
$smarty -> assign (array("Yes" => "explore.php?akcja=gory",
"No" => "gory.php"));
}
if ($player -> location == 'Las' && $hp -> fields['hp'] > 0)
{
$smarty -> assign(array("Yes" => "explore.php",
"No" => "las.php"));
}
$hp -> Close();
}
/**
* Explore moutains - main menu
*/
if ($player -> hp > 0 && !isset ($_GET['action']) && $player -> location == 'Góry' && !isset($_GET['step']))
{
if (!empty($player -> fight))
{
$enemy = $db -> Execute("SELECT `name` FROM `monsters` WHERE `id`=".$player -> fight);
error (FIGHT1.$enemy -> fields['name'].FIGTH2."<br />
<a href=\"explore.php?step=battle\">".YES."</a><br />
<a href=\"explore.php?step=run\">".NO."</a><br />");
$enemy -> Close();
}
else
{
$smarty -> assign(array("Minfo" => M_INFO,
"Howmuch" => HOW_MUCH,
"Tenergy" => T_ENERGY,
"Awalk" => T_WALK));
}
}
/**
* Explore mountains - random encouter
*/
if (isset($_GET['action']) && $_GET['action'] == 'moutains' && $player -> location == 'Góry' && !isset($_GET['step']))
{
if (!isset($_POST['amount']) || !ereg("^[0-9][0-9\.]*$", $_POST['amount']))
{
error(ERROR);
}
if ($_POST['amount'] > $player -> energy)
{
error(TIRED2);
}
if ($player -> hp <= 0)
{
error(YOU_DEAD2);
}
if (!empty($player -> fight))
{
$enemy = $db -> Execute("SELECT `name` FROM `monsters` WHERE `id`=".$player -> fight);
error (FIGHT3.$enemy -> fields['name'].FIGHT2."<br />
<a href=\"explore.php?step=battle\">".YES."</a><br />
<a href=\"explore.php?step=run\">".NO."</a><br />");
}
$objMaps = $db -> Execute("SELECT `value` FROM `settings` WHERE `setting`='maps'");
$intAmount2 = $_POST['amount'] * 2;
$arrGold = array(0, 0);
$arrHerbs = array(0, 0, 0, 0);
$intMeteor = 0;
$intAstral = 0;
$strEnemy = '';
$strBridge = '';
for ($i = 1; $i < $intAmount2; $i++)
{
$intRoll = rand(1, 20);
if ($intRoll == 9)
{
$intAmount = rand(1,1000);
$arrGold[0] = $arrGold[0] + $intAmount;
}
if ($intRoll == 10)
{
$intAmount = rand(1,10);
$intMeteor = $intMeteor + $intAmount;
}
if ($intRoll >= 11 && $intRoll <= 13)
{
$intAmount = rand(1,10);
$arrHerbs[0] = $arrHerbs[0] + $intAmount;
}
if ($intRoll >= 14 && $intRoll <= 15)
{
$intAmount = rand(1,10);
$arrHerbs[1] = $arrHerbs[1] + $intAmount;
}
if ($intRoll == 16)
{
$intAmount = rand(1,10);
$arrHerbs[2] = $arrHerbs[2] + $intAmount;
}
if ($intRoll == 18)
{
$intAmount = rand(1,10);
$arrHerbs[3] = $arrHerbs[3] + $intAmount;
}
if ($intRoll == 19)
{
$intRoll2 = rand(1, 50);
if ($intRoll2 == 50 && $objMaps -> fields['value'] > 0 && $player -> maps < 20 && $player -> rank != 'Bohater')
{
$objMaps -> fields['value'] --;
$player -> maps ++;
$arrGold[1] ++;
}
}
if ($intRoll == 20)
{
require_once('includes/findastral.php');
$strResult = findastral(2);
if ($strResult != false)
{
$intAstral ++;
}
}
if ($intRoll > 5 && $intRoll < 9)
{
$arrMonsters = array(2, 3, 6, 7, 15, 21, 23, 35, 40, 43, 47, 48, 49);
$intRoll2 = rand(0, 12);
$enemy = $db -> Execute("SELECT `name`, `id` FROM `monsters` WHERE `id`=".$arrMonsters[$intRoll2]);
$db -> Execute("UPDATE `players` SET `fight`=".$enemy -> fields['id']." WHERE `id`=".$player -> id);
$strEnemy = YOU_MEET." ".$enemy -> fields['name'].FIGHT2."<br />
<a href=\"explore.php?step=battle\">".YES."</a><br />
<a href=\"explore.php?step=run\">".NO."</a><br />";
$player -> fight = $enemy -> fields['id'];
$enemy -> Close();
break;
}
if ($intRoll == 17)
{
$objBridge = $db -> Execute("SELECT `bridge` FROM `players` WHERE `id`=".$player -> id);
if ($objBridge -> fields['bridge'] == 'N')
{
$strBridge = ACTION8;
break;
}
$objBridge -> Close();
}
}
$intHerbsum = array_sum($arrHerbs);
$intGoldsum = array_sum($arrGold);
if ($intHerbsum)
{
$objHerbs = $db -> Execute("SELECT `gracz` FROM `herbs` WHERE `gracz`=".$player -> id);
if ($objHerbs -> fields['gracz'])
{
$db -> Execute("UPDATE `herbs` SET `illani`=`illani`+".$arrHerbs[0].", `illanias`=`illanias`+".$arrHerbs[1].", `nutari`=`nutari`+".$arrHerbs[2].", `dynallca`=`dynallca`+".$arrHerbs[3]." WHERE `gracz`=".$player -> id);
}
else
{
$db -> Execute("INSERT INTO `herbs` (`gracz`, `illani`, `illanias`, `nutari`, `dynallca`) VALUES(".$player -> id.", ".$arrHerbs[0].", ".$arrHerbs[1].", ".$arrHerbs[2].", ".$arrHerbs[3].")");
}
$objHerbs -> Close();
}
if ($intMeteor)
{
$objMinerals = $db -> Execute("SELECT `owner` FROM `minerals` WHERE `owner`=".$player -> id);
if ($objMinerals -> fields['owner'])
{
$db -> Execute("UPDATE `minerals` SET `meteor`=`meteor`+".$intMeteor." WHERE `owner`=".$player -> id);
}
else
{
$db -> Execute("INSERT INTO `minerals` (`owner`, `meteor`) VALUES(".$player -> id.", ".$intMeteor.")");
}
$objMinerals -> Close();
}
$fltAmount = $i / 2;
$strFind = YOU_GO.$fltAmount.T_AMOUNT2;
if ($intHerbsum || $intGoldsum || $intAstral || $intMeteor)
{
$strFind = $strFind.YOU_FIND;
$arrAmounts = array($intMeteor, $arrHerbs[0], $arrHerbs[1], $arrHerbs[2], $arrHerbs[3], $intAstral, $arrGold[0], $arrGold[1]);
$arrText = array(T_METEOR, HERB1, HERB2, HERB3, HERB4, T_ASTRALS, T_GOLD, T_MAPS);
$i = 0;
foreach ($arrAmounts as $intAmount)
{
if ($intAmount)
{
$strFind = $strFind.$intAmount.$arrText[$i];
}
$i ++;
}
$strFind = $strFind."<br />";
}
if (!$intHerbsum && !$intGoldsum && !$intAstral && $strEnemy == '' && $strBridge == '')
{
$strFind = $strFind.FIND_NOTHING;
}
$db -> Execute("UPDATE `players` SET `credits`=`credits`+".$arrGold[0].", `energy`=`energy`-".$fltAmount.", `maps`=".$player -> maps." WHERE `id`=".$player -> id);
$db -> Execute("UPDATE `settings` SET `value`=".$objMaps -> fields['value']." WHERE `setting`='maps'");
$objMaps -> Close();
$smarty -> assign(array("Youfind" => $strFind,
"Howmuch" => HOW_MUCH,
"Tenergy" => T_ENERGY,
"Awalk" => T_WALK,
"Enemy" => $strEnemy,
"Bridge" => $strBridge));
}
/**
* Bridge of death in moutains
*/
if (isset($_GET['action']) && $_GET['action'] == 'moutains' && $player -> location == 'Góry')
{
if (isset($_GET['step']) && $_GET['step'] == 'first')
{
if (!isset($_POST['check']))
{
error(ERROR);
}
$smarty -> assign(array("Fquestion" => F_QUESTION,
"Anext" => A_NEXT));
}
if (isset ($_GET['step']) && $_GET['step'] == 'second')
{
$answer = strip_tags($_POST['fanswer']);
if ($answer == $player -> id)
{
$smarty -> assign (array("Answer" => "true",
"Squestion" => S_QUESTION,
"Anext" => A_NEXT));
}
else
{
$db -> Execute("UPDATE `players` SET `hp`=0 WHERE `id`=".$player -> id);
$smarty -> assign (array("Answer" => "false",
"Qfail" => Q_FAIL));
}
}
if (isset ($_GET['step']) && $_GET['step'] == 'third')
{
if (!isset($_POST['sanswer']))
{
$_POST['sanswer'] = '';
}
$answer = strip_tags($_POST['sanswer']);
$answer = strtolower($answer);
$gamename = strtolower($gamename);
if ($answer == $gamename)
{
$query = $db -> Execute("SELECT `id` FROM `bridge`");
$amount = $query -> RecordCount();
$query -> Close();
$number = rand(1,$amount);
$test = $db -> Execute("SELECT `temp` FROM `players` WHERE `id`=".$player -> id);
if ($test -> fields['temp'] != 0)
{
$number = $test -> fields['temp'];
}
$test -> Close();
$question = $db -> Execute("SELECT `question` FROM `bridge` WHERE `id`=".$number);
$db -> Execute("UPDATE `players` SET `temp`=".$number." WHERE `id`=".$player -> id);
$smarty -> assign(array("Question" => $question -> fields['question'],
"Number" => $number,
"Answer" => "true",
"Tquestion" => T_QUESTION,
"Anext" => A_NEXT));
$question -> Close();
}
else
{
$db -> Execute("UPDATE `players` SET `hp`=0 WHERE `id`=".$player -> id);
$smarty -> assign(array("Answer" => "false",
"Qfail" => Q_FAIL));
}
}
if (isset ($_GET['step']) && $_GET['step'] == 'forth')
{
if (!isset($_POST['tanswer']))
{
$_POST['tanswer'] = '';
}
if (!isset($_POST['number']))
{
$_POST['number'] = 1;
}
$answer = $db -> Execute("SELECT `answer` FROM `bridge` WHERE `id`=".$_POST['number']);
$test = $db -> Execute("SELECT `bridge` FROM `players` WHERE `id`=".$player -> id);
if ($test -> fields['bridge'] == 'Y')
{
error(ONLY_ONCE);
}
$test -> Close();
$db -> Execute("UPDATE `players` SET `temp`=0 WHERE `id`=".$player -> id);
$panswer = strip_tags($_POST['tanswer']);
$panswer = strtolower($panswer);
$answer -> fields['answer'] = strtolower($answer -> fields['answer']);
if ($panswer == $answer -> fields['answer'])
{
$query = $db -> Execute("SELECT count(*) FROM `equipment` WHERE `owner`=0 AND `minlev`<=".$player -> level);
$amount = $query -> fields['count(*)'];
$query -> Close();
$roll = rand (0, ($amount-1));
$arritem = $db -> SelectLimit("SELECT * FROM `equipment` WHERE `owner`=0", 1, $roll);
$test = $db -> Execute("SELECT `id` FROM `equipment` WHERE `name`='".$arritem -> fields['name']."' AND `wt`=".$arritem -> fields['maxwt']." AND `type`='".$arritem -> fields['type']."' AND `status`='U' AND `owner`=".$player -> id." AND `power`=".$arritem -> fields['power']." AND `zr`=".$arritem -> fields['zr']." AND `szyb`=".$arritem -> fields['szyb']." AND `maxwt`=".$arritem -> fields['maxwt']." AND `cost`=1 AND `poison`=0");
if (!$test -> fields['id'])
{
$db -> Execute("INSERT INTO `equipment` (`owner`, `name`, `power`, `type`, `cost`, `zr`, `wt`, `minlev`, `maxwt`, `amount`, `szyb`, `twohand`) VALUES(".$player -> id.",'".$arritem -> fields['name']."',".$arritem -> fields['power'].",'".$arritem -> fields['type']."',1,".$arritem -> fields['zr'].",".$arritem -> fields['maxwt'].",".$arritem -> fields['minlev'].",".$arritem -> fields['maxwt'].",1,".$arritem -> fields['szyb'].",'".$arritem -> fields['twohand']."')");
}
else
{
$db -> Execute("UPDATE `equipment` SET `amount`=`amount`+1 WHERE `id`=".$test -> fields['id']);
}
$test -> Close();
$db -> Execute("UPDATE `players` SET `bridge`='Y' WHERE `id`=".$player -> id);
$smarty -> assign(array("Answer" => "true",
"Item" => $arritem -> fields['name'],
"Qsucc" => Q_SUCC,
"Qsucc2" => Q_SUCC2,
"Arefresh" => A_REFRESH));
}
else
{
$db -> Execute("UPDATE `players` SET `hp`=0 WHERE `id`=".$player -> id);
$smarty -> assign(array("Answer" => "false",
"Qfail" => Q_FAIL));
}
}
}
/**
* Explore forest - main menu
*/
if ($player -> hp > 0 && !isset ($_GET['action']) && $player -> location == 'Las' && !isset($_GET['step']))
{
if (!empty($player -> fight))
{
$enemy = $db -> Execute("SELECT `name` FROM `monsters` WHERE `id`=".$player -> fight);
error (FIGHT3.$enemy -> fields['name'].FIGHT2."<br />
<a href=explore.php?step=battle&type=T>".Y_TURN_F."</a><br />
<a href=explore.php?step=battle&type=N>".Y_NORM_F."</a><br />
<a href=explore.php?step=run>".NO."</a><br />");
}
else
{
$smarty -> assign(array("Finfo" => F_INFO,
"Howmuch" => HOW_MUCH,
"Tenergy" => T_ENERGY,
"Awalk" => T_WALK));
}
}
/**
* Explore forest - random encouter
*/
if (isset($_GET['action']) && $_GET['action'] == 'forest' && $player -> location == 'Las')
{
if (!isset($_POST['amount']) || !ereg("^[0-9][0-9\.]*$", $_POST['amount']))
{
error(ERROR);
}
if ($_POST['amount'] > $player -> energy)
{
error(TIRED2);
}
if ($player -> hp <= 0)
{
error(YOU_DEAD2);
}
if (!empty($player -> fight))
{
$enemy = $db -> Execute("SELECT `name` FROM `monsters` WHERE `id`=".$player -> fight);
error (FIGHT3.$enemy -> fields['name'].FIGHT2."<br />
<a href=\"explore.php?step=battle\">".YES."</a><br />
<a href=\"explore.php?step=run\">".NO."</a><br />");
}
$objMaps = $db -> Execute("SELECT `value` FROM `settings` WHERE `setting`='maps'");
$intAmount = $_POST['amount'] * 2;
$arrGold = array(0, 0, 0);
$arrHerbs = array(0, 0, 0, 0);
$intAstral = 0;
$strEnemy = '';
for ($i = 1; $i < $intAmount; $i++)
{
$intRoll = rand(1, 19);
if ($intRoll == 9)
{
$intGold = rand(1,1000);
$arrGold[0] = $arrGold[0] + $intGold;
}
if ($intRoll == 10)
{
$intEnergy = rand(1, 2);
$arrGold[1] = $arrGold[1] + $intEnergy;
}
if ($intRoll >= 11 && $intRoll <= 13)
{
$intHerb = rand(1,10);
$arrHerbs[0] = $arrHerbs[0] + $intHerb;
}
if ($intRoll >= 14 && $intRoll <= 15)
{
$intHerb = rand(1,10);
$arrHerbs[1] = $arrHerbs[1] + $intHerb;
}
if ($intRoll == 16)
{
$intHerb = rand(1,10);
$arrHerbs[2] = $arrHerbs[2] + $intHerb;
}
if ($intRoll == 17)
{
$intHerb = rand(1,10);
$arrHerbs[3] = $arrHerbs[3] + $intHerb;
}
if ($intRoll == 18)
{
$intRoll2 = rand(1, 50);
if ($intRoll2 == 50 && $objMaps -> fields['value'] > 0 && $player -> maps < 20 && $player -> rank != 'Bohater')
{
$objMaps -> fields['value'] --;
$player -> maps ++;
$arrGold[2] ++;
}
}
if ($intRoll == 19)
{
require_once('includes/findastral.php');
$strResult = findastral(2);
if ($strResult != false)
{
$intAstral ++;
}
}
if ($intRoll > 5 && $intRoll < 9)
{
$arrMonsters = array(1 ,3 ,4 ,8 ,10 ,14 ,16 ,19 ,24 ,33 ,36 ,39 ,42 ,46 ,50, 56, 60, 62, 63, 66, 67, 69, 70, 77, 85, 86, 91, 94, 102);
$intRoll2 = rand(0,28);
$enemy = $db -> Execute("SELECT `name`, `id` FROM `monsters` WHERE `id`=".$arrMonsters[$intRoll2]);
$db -> Execute("UPDATE `players` SET `fight`=".$enemy -> fields['id']." WHERE `id`=".$player -> id);
$strEnemy = YOU_MEET." ".$enemy -> fields['name'].FIGHT2."<br />
<a href=\"explore.php?step=battle\">".YES."</a><br />
<a href=\"explore.php?step=run\">".NO."</a><br />";
$player -> fight = $enemy -> fields['id'];
$enemy -> Close();
break;
}
}
$intHerbsum = array_sum($arrHerbs);
$intGoldsum = array_sum($arrGold);
if ($intHerbsum)
{
$objHerbs = $db -> Execute("SELECT `gracz` FROM `herbs` WHERE `gracz`=".$player -> id);
if ($objHerbs -> fields['gracz'])
{
$db -> Execute("UPDATE `herbs` SET `illani`=`illani`+".$arrHerbs[0].", `illanias`=`illanias`+".$arrHerbs[1].", `nutari`=`nutari`+".$arrHerbs[2].", `dynallca`=`dynallca`+".$arrHerbs[3]." WHERE `gracz`=".$player -> id) or die("BÅÄ
d");
}
else
{
$db -> Execute("INSERT INTO `herbs` (`gracz`, `illani`, `illanias`, `nutari`, `dynallca`) VALUES(".$player -> id.", ".$arrHerbs[0].", ".$arrHerbs[1].", ".$arrHerbs[2].", ".$arrHerbs[3].")");
}
$objHerbs -> Close();
}
$fltAmount = $i / 2;
$strFind = YOU_GO.$fltAmount.T_AMOUNT2;
if ($intHerbsum || $intGoldsum || $intAstral)
{
$strFind = $strFind.YOU_FIND;
$arrAmounts = array($arrHerbs[0], $arrHerbs[1], $arrHerbs[2], $arrHerbs[3], $intAstral, $arrGold[0], $arrGold[1], $arrGold[2]);
$arrText = array(HERB1, HERB2, HERB3, HERB4, T_ASTRALS, T_GOLD, T_ENERGY2, T_MAPS);
$i = 0;
foreach ($arrAmounts as $intAmount)
{
if ($intAmount)
{
$strFind = $strFind.$intAmount.$arrText[$i];
}
$i ++;
}
$strFind = $strFind."<br />";
}
if (!$intHerbsum && !$intGoldsum && !$intAstral && $strEnemy == '')
{
$strFind = $strFind.FIND_NOTHING;
}
$fltEnergy = $fltAmount - $arrGold[1];
$db -> Execute("UPDATE `players` SET `credits`=`credits`+".$arrGold[0].", `energy`=`energy`-".$fltEnergy.", `maps`=".$player -> maps." WHERE `id`=".$player -> id);
$db -> Execute("UPDATE `settings` SET `value`=".$objMaps -> fields['value']." WHERE `setting`='maps'");
$objMaps -> Close();
$smarty -> assign(array("Youfind" => $strFind,
"Howmuch" => HOW_MUCH,
"Tenergy" => T_ENERGY,
"Awalk" => T_WALK,
"Enemy" => $strEnemy));
}
/**
* Initialization of variables
*/
if (!isset($_GET['step']))
{
$_GET['step'] = '';
}
if (!isset($_GET['action']))
{
$_GET['action'] = '';
}
if (!isset($rzut))
{
$rzut = '';
}
$smarty -> assign(array("Step" => $_GET['step'],
"Fight" => $player -> fight,
"Action" => $_GET['action'],
"Location" => $player -> location,
"Roll" => $rzut,
"Health" => $player -> hp));
$smarty -> display('explore.tpl');
require_once("includes/foot.php");
?>