Location: PHPKode > projects > REMLAB Web Mech Designer > remlab30/template/protomech.rs.tpl.inc
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			<option value="2">2</option>
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<table width="100%" cellspacing="0">
	<tr>
	<td width="72%">
	<div id="Title">
		<table width="100%" cellspacing="0">
			<tr>
				<td width="70%"><h1>{GAME_SYSTEM}</h1><h3>ProtoMech Point Record Sheet</h3></td>
				<td class="FontBG">Player: {PLAYER}<br /><br />Miniature: {MINIATURE}</td>
			</tr>
		</table>
	</div>
</table>

<div class="Border" id="P1">
	<p style="float:left"><strong style="color:#666">#1</strong> &nbsp; Type: <strong>{TYPE}</strong> &nbsp;&nbsp; Tonnage: <strong>{TONS}</strong> &nbsp;&nbsp; Movement Points: <strong style="letter-spacing:2px">{WALKING}/{RUNNING}/{JUMPING}</strong></p>
	<p class="Right">Battle Value: {BATTLE_VALUE} &nbsp;&nbsp; Cost: {TOTAL_COST} C-bills &nbsp;&nbsp; Ruleset: {LEVEL} ({EDITION} edition)</p>
	<table width="100%" cellspacing="0">
		<tr>
			<td width="19%"><h2>Armor Diagram</h2>
			<table width="100%" cellspacing="0">
				<tr>
					<td width="33%"><p>Main Gun</p>{ARMOR_MG}<span class="Internal">{IS_MG}</span></td>
					<td><p>Head</p>{ARMOR_H}<span class="Internal">{IS_H}</span></td>
					<td width="33%"></td>
				</tr>
				<tr>
					<td><p>Left Arm</p>{ARMOR_LA}<span class="Internal">{IS_LA}</span></td>
					<td><p>Torso</p>{ARMOR_T}<span class="Internal">{IS_T}</span></td>
					<td><p>Right Arm</p>{ARMOR_RA}<span class="Internal">{IS_RA}</span></td>
				</tr>
				<tr>
					<td></td>
					<td><p>Legs</p>{ARMOR_L}<span class="Internal">{IS_L}</span></td>
					<td></td>
				</tr>
			</table>	
			</td>
			<td width="36%" style="border-left:1px solid #000"><h2>Hit Locations and Critical Hits</h2>
			<table width="100%" cellspacing="0" id="CritLocations">
				<tr>
					<th>2d6</th>
					<th class="Left">Location</th>
					<th class="Left">1st Hit</th>
					<th class="Left">2nd Hit</th>
					<th class="Left">3rd Hit</th>
				</tr>
				<tr>
					<th>2</th>
					<td>Main Gun</td>
					<td>+1 to hit</td>
					<td>Main Gun destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>4</th>
					<td>Right Arm</td>
					<td>+1 to hit</td>
					<td>Right Arm destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>5,9</th>
					<td>Legs</td>
					<td>-1 walk</td>
					<td>Half walk</td>
					<td>No move</td>
				</tr>
				<tr>
					<th>6,7,8</th>
					<td>Torso</td>
					<td>-1 jump*</td>
					<td>Half jump*</td>
					<td>Proto destroyed</td>
				</tr>
				<tr>
					<th>10</th>
					<td>Left Arm</td>
					<td>+1 to hit</td>
					<td>Left Arm destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>12</th>
					<td>Head</td>
					<td>+1 to hit</td>
					<td>+2 to hit; no long range</td>
					<td></td>
				</tr>
			</table>
			<p class="FontSM"><strong>* Roll 1d6:</strong><br />1-2 - First Torso weapon destroyed | 3-4 - Second Torso weapon destroyed</p>
			</td>
			<td style="border-left:1px solid #000"><h2>Weapons and Equipment</h2>
			<table width="100%" cellspacing="0">
{ALLOCATED_HEADER}
{ALLOCATED_WEAPONS}

			</table>	
			<p><strong>Ammunition:</strong> {ALLOCATED_AMMO_PROTO}</p>
			<p class="LineAbove">Name: {PILOT} &nbsp; Gunnery Skill: <strong>{GUNNERY}</strong> ({EXPERIENCE})</p>
  			<table id="Warrior" width="210" cellspacing="0">
				<tr>
					<td width="40%" style="border-bottom:1px solid #000">Hits Taken:</td>
					<td width="10%" class="HitsBorder">1</td>
					<td width="10%" class="HitsBorder">2</td>
					<td width="10%" class="HitsBorder">3</td>
					<td width="10%" class="HitsBorder">4</td>
					<td width="10%" class="HitsBorder">5</td>
					<td width="10%" class="HitsBorder">6</td>
				</tr>
				<tr>
					<td>Consciousness:</td>
					<td class="LeftBorder">3</td>
					<td class="LeftBorder">5</td>
					<td class="LeftBorder">7</td>
					<td class="LeftBorder">10</td>
					<td class="LeftBorder">11</td>
					<td class="LeftBorder">X</td>
				</tr>
			</table>
			</td>
		</tr>
	</table>
</div>

<div class="Border" id="P2">
	<p style="float:left"><strong style="color:#666">#2</strong> &nbsp; Type: <strong>{TYPE}</strong> &nbsp;&nbsp; Tonnage: <strong>{TONS}</strong> &nbsp;&nbsp; Movement Points: <strong style="letter-spacing:2px">{WALKING}/{RUNNING}/{JUMPING}</strong></p>
	<p class="Right">Battle Value: {BATTLE_VALUE} &nbsp;&nbsp; Cost: {TOTAL_COST} C-bills &nbsp;&nbsp; Ruleset: {LEVEL} ({EDITION} edition)</p>
	<table width="100%" cellspacing="0">
		<tr>
			<td width="19%"><h2>Armor Diagram</h2>
			<table width="100%" cellspacing="0">
				<tr>
					<td width="33%"><p>Main Gun</p>{ARMOR_MG}<span class="Internal">{IS_MG}</span></td>
					<td><p>Head</p>{ARMOR_H}<span class="Internal">{IS_H}</span></td>
					<td width="33%"></td>
				</tr>
				<tr>
					<td><p>Left Arm</p>{ARMOR_LA}<span class="Internal">{IS_LA}</span></td>
					<td><p>Torso</p>{ARMOR_T}<span class="Internal">{IS_T}</span></td>
					<td><p>Right Arm</p>{ARMOR_RA}<span class="Internal">{IS_RA}</span></td>
				</tr>
				<tr>
					<td></td>
					<td><p>Legs</p>{ARMOR_L}<span class="Internal">{IS_L}</span></td>
					<td></td>
				</tr>
			</table>	
			</td>
			<td width="36%" style="border-left:1px solid #000"><h2>Hit Locations and Critical Hits</h2>
			<table width="100%" cellspacing="0" id="CritLocations">
				<tr>
					<th>2d6</th>
					<th class="Left">Location</th>
					<th class="Left">1st Hit</th>
					<th class="Left">2nd Hit</th>
					<th class="Left">3rd Hit</th>
				</tr>
				<tr>
					<th>2</th>
					<td>Main Gun</td>
					<td>+1 to hit</td>
					<td>Main Gun destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>4</th>
					<td>Right Arm</td>
					<td>+1 to hit</td>
					<td>Right Arm destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>5,9</th>
					<td>Legs</td>
					<td>-1 walk</td>
					<td>Half walk</td>
					<td>No move</td>
				</tr>
				<tr>
					<th>6,7,8</th>
					<td>Torso</td>
					<td>-1 jump*</td>
					<td>Half jump*</td>
					<td>Proto destroyed</td>
				</tr>
				<tr>
					<th>10</th>
					<td>Left Arm</td>
					<td>+1 to hit</td>
					<td>Left Arm destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>12</th>
					<td>Head</td>
					<td>+1 to hit</td>
					<td>+2 to hit; no long range</td>
					<td></td>
				</tr>
			</table>
			<p class="FontSM"><strong>* Roll 1d6:</strong><br />1-2 - First Torso weapon destroyed | 3-4 - Second Torso weapon destroyed</p>
			</td>
			<td style="border-left:1px solid #000"><h2>Weapons and Equipment</h2>
			<table width="100%" cellspacing="0">
{ALLOCATED_HEADER}
{ALLOCATED_WEAPONS}

			</table>	
			<p><strong>Ammunition:</strong> {ALLOCATED_AMMO_PROTO}</p>
			<p class="LineAbove">Name: {PILOT} &nbsp; Gunnery Skill: <strong>{GUNNERY}</strong> ({EXPERIENCE})</p>
  			<table id="Warrior" width="210" cellspacing="0">
				<tr>
					<td width="40%" style="border-bottom:1px solid #000">Hits Taken:</td>
					<td width="10%" class="HitsBorder">1</td>
					<td width="10%" class="HitsBorder">2</td>
					<td width="10%" class="HitsBorder">3</td>
					<td width="10%" class="HitsBorder">4</td>
					<td width="10%" class="HitsBorder">5</td>
					<td width="10%" class="HitsBorder">6</td>
				</tr>
				<tr>
					<td>Consciousness:</td>
					<td class="LeftBorder">3</td>
					<td class="LeftBorder">5</td>
					<td class="LeftBorder">7</td>
					<td class="LeftBorder">10</td>
					<td class="LeftBorder">11</td>
					<td class="LeftBorder">X</td>
				</tr>
			</table>
			</td>
		</tr>
	</table>
</div>

<div class="Border" id="P3">
	<p style="float:left"><strong style="color:#666">#3</strong> &nbsp; Type: <strong>{TYPE}</strong> &nbsp;&nbsp; Tonnage: <strong>{TONS}</strong> &nbsp;&nbsp; Movement Points: <strong style="letter-spacing:2px">{WALKING}/{RUNNING}/{JUMPING}</strong></p>
	<p class="Right">Battle Value: {BATTLE_VALUE} &nbsp;&nbsp; Cost: {TOTAL_COST} C-bills &nbsp;&nbsp; Ruleset: {LEVEL} ({EDITION} edition)</p>
	<table width="100%" cellspacing="0">
		<tr>
			<td width="19%"><h2>Armor Diagram</h2>
			<table width="100%" cellspacing="0">
				<tr>
					<td width="33%"><p>Main Gun</p>{ARMOR_MG}<span class="Internal">{IS_MG}</span></td>
					<td><p>Head</p>{ARMOR_H}<span class="Internal">{IS_H}</span></td>
					<td width="33%"></td>
				</tr>
				<tr>
					<td><p>Left Arm</p>{ARMOR_LA}<span class="Internal">{IS_LA}</span></td>
					<td><p>Torso</p>{ARMOR_T}<span class="Internal">{IS_T}</span></td>
					<td><p>Right Arm</p>{ARMOR_RA}<span class="Internal">{IS_RA}</span></td>
				</tr>
				<tr>
					<td></td>
					<td><p>Legs</p>{ARMOR_L}<span class="Internal">{IS_L}</span></td>
					<td></td>
				</tr>
			</table>	
			</td>
			<td width="36%" style="border-left:1px solid #000"><h2>Hit Locations and Critical Hits</h2>
			<table width="100%" cellspacing="0" id="CritLocations">
				<tr>
					<th>2d6</th>
					<th class="Left">Location</th>
					<th class="Left">1st Hit</th>
					<th class="Left">2nd Hit</th>
					<th class="Left">3rd Hit</th>
				</tr>
				<tr>
					<th>2</th>
					<td>Main Gun</td>
					<td>+1 to hit</td>
					<td>Main Gun destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>4</th>
					<td>Right Arm</td>
					<td>+1 to hit</td>
					<td>Right Arm destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>5,9</th>
					<td>Legs</td>
					<td>-1 walk</td>
					<td>Half walk</td>
					<td>No move</td>
				</tr>
				<tr>
					<th>6,7,8</th>
					<td>Torso</td>
					<td>-1 jump*</td>
					<td>Half jump*</td>
					<td>Proto destroyed</td>
				</tr>
				<tr>
					<th>10</th>
					<td>Left Arm</td>
					<td>+1 to hit</td>
					<td>Left Arm destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>12</th>
					<td>Head</td>
					<td>+1 to hit</td>
					<td>+2 to hit; no long range</td>
					<td></td>
				</tr>
			</table>
			<p class="FontSM"><strong>* Roll 1d6:</strong><br />1-2 - First Torso weapon destroyed | 3-4 - Second Torso weapon destroyed</p>
			</td>
			<td style="border-left:1px solid #000"><h2>Weapons and Equipment</h2>
			<table width="100%" cellspacing="0">
{ALLOCATED_HEADER}
{ALLOCATED_WEAPONS}

			</table>	
			<p><strong>Ammunition:</strong> {ALLOCATED_AMMO_PROTO}</p>
			<p class="LineAbove">Name: {PILOT} &nbsp; Gunnery Skill: <strong>{GUNNERY}</strong> ({EXPERIENCE})</p>
  			<table id="Warrior" width="210" cellspacing="0">
				<tr>
					<td width="40%" style="border-bottom:1px solid #000">Hits Taken:</td>
					<td width="10%" class="HitsBorder">1</td>
					<td width="10%" class="HitsBorder">2</td>
					<td width="10%" class="HitsBorder">3</td>
					<td width="10%" class="HitsBorder">4</td>
					<td width="10%" class="HitsBorder">5</td>
					<td width="10%" class="HitsBorder">6</td>
				</tr>
				<tr>
					<td>Consciousness:</td>
					<td class="LeftBorder">3</td>
					<td class="LeftBorder">5</td>
					<td class="LeftBorder">7</td>
					<td class="LeftBorder">10</td>
					<td class="LeftBorder">11</td>
					<td class="LeftBorder">X</td>
				</tr>
			</table>
			</td>
		</tr>
	</table>
</div>

<div class="Border" id="P4">
	<p style="float:left"><strong style="color:#666">#4</strong> &nbsp; Type: <strong>{TYPE}</strong> &nbsp;&nbsp; Tonnage: <strong>{TONS}</strong> &nbsp;&nbsp; Movement Points: <strong style="letter-spacing:2px">{WALKING}/{RUNNING}/{JUMPING}</strong></p>
	<p class="Right">Battle Value: {BATTLE_VALUE} &nbsp;&nbsp; Cost: {TOTAL_COST} C-bills &nbsp;&nbsp; Ruleset: {LEVEL} ({EDITION} edition)</p>
	<table width="100%" cellspacing="0">
		<tr>
			<td width="19%"><h2>Armor Diagram</h2>
			<table width="100%" cellspacing="0">
				<tr>
					<td width="33%"><p>Main Gun</p>{ARMOR_MG}<span class="Internal">{IS_MG}</span></td>
					<td><p>Head</p>{ARMOR_H}<span class="Internal">{IS_H}</span></td>
					<td width="33%"></td>
				</tr>
				<tr>
					<td><p>Left Arm</p>{ARMOR_LA}<span class="Internal">{IS_LA}</span></td>
					<td><p>Torso</p>{ARMOR_T}<span class="Internal">{IS_T}</span></td>
					<td><p>Right Arm</p>{ARMOR_RA}<span class="Internal">{IS_RA}</span></td>
				</tr>
				<tr>
					<td></td>
					<td><p>Legs</p>{ARMOR_L}<span class="Internal">{IS_L}</span></td>
					<td></td>
				</tr>
			</table>	
			</td>
			<td width="36%" style="border-left:1px solid #000"><h2>Hit Locations and Critical Hits</h2>
			<table width="100%" cellspacing="0" id="CritLocations">
				<tr>
					<th>2d6</th>
					<th class="Left">Location</th>
					<th class="Left">1st Hit</th>
					<th class="Left">2nd Hit</th>
					<th class="Left">3rd Hit</th>
				</tr>
				<tr>
					<th>2</th>
					<td>Main Gun</td>
					<td>+1 to hit</td>
					<td>Main Gun destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>4</th>
					<td>Right Arm</td>
					<td>+1 to hit</td>
					<td>Right Arm destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>5,9</th>
					<td>Legs</td>
					<td>-1 walk</td>
					<td>Half walk</td>
					<td>No move</td>
				</tr>
				<tr>
					<th>6,7,8</th>
					<td>Torso</td>
					<td>-1 jump*</td>
					<td>Half jump*</td>
					<td>Proto destroyed</td>
				</tr>
				<tr>
					<th>10</th>
					<td>Left Arm</td>
					<td>+1 to hit</td>
					<td>Left Arm destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>12</th>
					<td>Head</td>
					<td>+1 to hit</td>
					<td>+2 to hit; no long range</td>
					<td></td>
				</tr>
			</table>
			<p class="FontSM"><strong>* Roll 1d6:</strong><br />1-2 - First Torso weapon destroyed | 3-4 - Second Torso weapon destroyed</p>
			</td>
			<td style="border-left:1px solid #000"><h2>Weapons and Equipment</h2>
			<table width="100%" cellspacing="0">
{ALLOCATED_HEADER}
{ALLOCATED_WEAPONS}

			</table>	
			<p><strong>Ammunition:</strong> {ALLOCATED_AMMO_PROTO}</p>
			<p class="LineAbove">Name: {PILOT} &nbsp; Gunnery Skill: <strong>{GUNNERY}</strong> ({EXPERIENCE})</p>
  			<table id="Warrior" width="210" cellspacing="0">
				<tr>
					<td width="40%" style="border-bottom:1px solid #000">Hits Taken:</td>
					<td width="10%" class="HitsBorder">1</td>
					<td width="10%" class="HitsBorder">2</td>
					<td width="10%" class="HitsBorder">3</td>
					<td width="10%" class="HitsBorder">4</td>
					<td width="10%" class="HitsBorder">5</td>
					<td width="10%" class="HitsBorder">6</td>
				</tr>
				<tr>
					<td>Consciousness:</td>
					<td class="LeftBorder">3</td>
					<td class="LeftBorder">5</td>
					<td class="LeftBorder">7</td>
					<td class="LeftBorder">10</td>
					<td class="LeftBorder">11</td>
					<td class="LeftBorder">X</td>
				</tr>
			</table>
			</td>
		</tr>
	</table>
</div>

<div class="Border" id="P5">
	<p style="float:left"><strong style="color:#666">#5</strong> &nbsp; Type: <strong>{TYPE}</strong> &nbsp;&nbsp; Tonnage: <strong>{TONS}</strong> &nbsp;&nbsp; Movement Points: <strong style="letter-spacing:2px">{WALKING}/{RUNNING}/{JUMPING}</strong></p>
	<p class="Right">Battle Value: {BATTLE_VALUE} &nbsp;&nbsp; Cost: {TOTAL_COST} C-bills &nbsp;&nbsp; Ruleset: {LEVEL} ({EDITION} edition)</p>
	<table width="100%" cellspacing="0">
		<tr>
			<td width="19%"><h2>Armor Diagram</h2>
			<table width="100%" cellspacing="0">
				<tr>
					<td width="33%"><p>Main Gun</p>{ARMOR_MG}<span class="Internal">{IS_MG}</span></td>
					<td><p>Head</p>{ARMOR_H}<span class="Internal">{IS_H}</span></td>
					<td width="33%"></td>
				</tr>
				<tr>
					<td><p>Left Arm</p>{ARMOR_LA}<span class="Internal">{IS_LA}</span></td>
					<td><p>Torso</p>{ARMOR_T}<span class="Internal">{IS_T}</span></td>
					<td><p>Right Arm</p>{ARMOR_RA}<span class="Internal">{IS_RA}</span></td>
				</tr>
				<tr>
					<td></td>
					<td><p>Legs</p>{ARMOR_L}<span class="Internal">{IS_L}</span></td>
					<td></td>
				</tr>
			</table>	
			</td>
			<td width="36%" style="border-left:1px solid #000"><h2>Hit Locations and Critical Hits</h2>
			<table width="100%" cellspacing="0" id="CritLocations">
				<tr>
					<th>2d6</th>
					<th class="Left">Location</th>
					<th class="Left">1st Hit</th>
					<th class="Left">2nd Hit</th>
					<th class="Left">3rd Hit</th>
				</tr>
				<tr>
					<th>2</th>
					<td>Main Gun</td>
					<td>+1 to hit</td>
					<td>Main Gun destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>4</th>
					<td>Right Arm</td>
					<td>+1 to hit</td>
					<td>Right Arm destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>5,9</th>
					<td>Legs</td>
					<td>-1 walk</td>
					<td>Half walk</td>
					<td>No move</td>
				</tr>
				<tr>
					<th>6,7,8</th>
					<td>Torso</td>
					<td>-1 jump*</td>
					<td>Half jump*</td>
					<td>Proto destroyed</td>
				</tr>
				<tr>
					<th>10</th>
					<td>Left Arm</td>
					<td>+1 to hit</td>
					<td>Left Arm destroyed</td>
					<td></td>
				</tr>
				<tr>
					<th>12</th>
					<td>Head</td>
					<td>+1 to hit</td>
					<td>+2 to hit; no long range</td>
					<td></td>
				</tr>
			</table>
			<p class="FontSM"><strong>* Roll 1d6:</strong><br />1-2 - First Torso weapon destroyed | 3-4 - Second Torso weapon destroyed</p>
			</td>
			<td style="border-left:1px solid #000"><h2>Weapons and Equipment</h2>
			<table width="100%" cellspacing="0">
{ALLOCATED_HEADER}
{ALLOCATED_WEAPONS}

			</table>	
			<p><strong>Ammunition:</strong> {ALLOCATED_AMMO_PROTO}</p>
			<p class="LineAbove">Name: {PILOT} &nbsp; Gunnery Skill: <strong>{GUNNERY}</strong> ({EXPERIENCE})</p>
  			<table id="Warrior" width="210" cellspacing="0">
				<tr>
					<td width="40%" style="border-bottom:1px solid #000">Hits Taken:</td>
					<td width="10%" class="HitsBorder">1</td>
					<td width="10%" class="HitsBorder">2</td>
					<td width="10%" class="HitsBorder">3</td>
					<td width="10%" class="HitsBorder">4</td>
					<td width="10%" class="HitsBorder">5</td>
					<td width="10%" class="HitsBorder">6</td>
				</tr>
				<tr>
					<td>Consciousness:</td>
					<td class="LeftBorder">3</td>
					<td class="LeftBorder">5</td>
					<td class="LeftBorder">7</td>
					<td class="LeftBorder">10</td>
					<td class="LeftBorder">11</td>
					<td class="LeftBorder">X</td>
				</tr>
			</table>
			</td>
		</tr>
	</table>
</div>

<div id="Bottom">Created with {TITLE} {VERSION} available at <a href="http://remlab.sourceforge.net/">remlab.sourceforge.net</a>. Created on {DATE_CREATED}.</div>

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