Location: PHPKode > projects > Originator - RPG Rapid Prototyper > originator/includes/origin/mechanic.php
<?php 

//TODO Add MOD to database.  

//Move definitions to default MOD
define ('challenge_EASY', X);
define ('challenge_MEDIUM', X);
define ('challenge_HIGH', X);
define ('challenge_MIRACULOUS', X);


/*
	
	Before you write your own mechanic
		1) do you understand the differences 
		2) Keep your database code inside the 
			The mechanic is responsible for fetching character specific, thus:
				character::getStat(STAT_NAME); //good
			and
				$sql = select STAT_NAME from... // bad
		3) Remember: during GAMEPLAY, the PC and all "companions" NPCs are sessioned, so pull from the session, not the DB
		
		
	
	Mechanic Class
	abstract mechanic handler -
		If a contributor wants to implement a different game mechanic, this is the class they extend to do so, which is placed in the 
		mechanic/MOD folder, named gamemech.php
		- class gamemech extends mechanic

	Implements:
		createPC - happens in GAMEPLAY when a player starts a new game
		editPC - happens in GAMEPLAY as a consequence
		deletePC - happens when a player deletes a saved game.
		createNPC - happens by contributors/editors
		editNPC - happens both in Gameplay and Design 
		deleteNPC - happens by contributors/editors
		checkStat - GAMEPLAY
		checkLoyalty - GAMEPLAY - PC to NPC interaction
		contest - GAMEPLAY - PC to NPC interaction

*/

class mechanic { 

	/*
	*/
	public function createPC(){
	}
	
	/*
	*/
	public function editPC() {
	}
	
	/*
	*/
	public function deletePC () {
	}
	
	/*
	*/
	public function createNPC () {
	}
	
	/*
	*/
	public function editNPC () {
	}
	
	/*
	*/
	public function deleteNPC () {
	}
	
	/*
		Challenge
		When a character attempts to do something that is a specific challenge as 
		designated by the Designer, such as pick a lock. 
		
		
		
	*/
	public function challenge ($stat, $difficulty) {
	}
	
	/*
	*/
	public function checkLoyalty () {
		
	}

	/*
	*/
	public function contest () {
	}
	
}
?>
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