<?php
/****************************************************************************
* Copyright (C) 2000 Bryan Brunton
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
****************************************************************************/
function add_weapon($id, $name, $weapons) {
$db = new ME_DB;
$db->query("SELECT * from weapons where weapon_id = '$id'");
$db->next_record();
$shield_damage = $db->f("shield_damage");
$armor_damage = $db->f("armor_damage");
if ( $weapons->f("weapon_1_id") == 0 ) {
$weapons->set_weapon_1_id($id);
$weapons->set_weapon_1_name($name);
$weapons->set_weapon_1_shield_damage($shield_damage);
$weapons->set_weapon_1_armor_damage($armor_damage);
$weapons->save();
} elseif ( $weapons->f("weapon_2_id") == 0 ) {
$weapons->set_weapon_2_id($id);
$weapons->set_weapon_2_name($name);
$weapons->set_weapon_2_shield_damage($shield_damage);
$weapons->set_weapon_2_armor_damage($armor_damage);
$weapons->save();
} elseif ( $weapons->f("weapon_3_id") == 0 ) {
$weapons->set_weapon_3_id($id);
$weapons->set_weapon_3_name($name);
$weapons->set_weapon_3_shield_damage($shield_damage);
$weapons->set_weapon_3_armor_damage($armor_damage);
$weapons->save();
} elseif ( $weapons->f("weapon_4_id") == 0 ) {
$weapons->set_weapon_4_id($id);
$weapons->set_weapon_4_name($name);
$weapons->set_weapon_4_shield_damage($shield_damage);
$weapons->set_weapon_4_armor_damage($armor_damage);
$weapons->save();
} elseif ( $weapons->f("weapon_5_id") == 0 ) {
$weapons->set_weapon_5_id($id);
$weapons->set_weapon_5_name($name);
$weapons->set_weapon_5_shield_damage($shield_damage);
$weapons->set_weapon_5_armor_damage($armor_damage);
$weapons->save();
} elseif ( $weapons->f("weapon_6_id") == 0 ) {
$weapons->set_weapon_6_id($id);
$weapons->set_weapon_6_name($name);
$weapons->set_weapon_6_shield_damage($shield_damage);
$weapons->set_weapon_6_armor_damage($armor_damage);
$weapons->save();
} elseif ( $weapons->f("weapon_7_id") == 0 ) {
$weapons->set_weapon_7_id($id);
$weapons->set_weapon_7_name($name);
$weapons->set_weapon_7_shield_damage($shield_damage);
$weapons->set_weapon_7_armor_damage($armor_damage);
$weapons->save();
} elseif ( $weapons->f("weapon_8_id") == 0 ) {
$weapons->set_weapon_8_id($id);
$weapons->set_weapon_8_name($name);
$weapons->set_weapon_8_shield_damage($shield_damage);
$weapons->set_weapon_8_armor_damage($armor_damage);
$weapons->save();
}
}
function set_weapon_id_and_name($id, $weapons) {
switch ($id) {
case "1":
$weapons->set_weapon_1_id(0);
$weapons->set_weapon_1_name('');
$weapons->set_weapon_1_shield_damage(0);
$weapons->set_weapon_1_armor_damage(0);
$weapons->save();
break;
case "2":
$weapons->set_weapon_2_id(0);
$weapons->set_weapon_2_name('');
$weapons->set_weapon_2_shield_damage(0);
$weapons->set_weapon_2_armor_damage(0);
$weapons->save();
break;
case "3":
$weapons->set_weapon_3_id(0);
$weapons->set_weapon_3_name('');
$weapons->set_weapon_3_shield_damage(0);
$weapons->set_weapon_3_armor_damage(0);
$weapons->save();
break;
case "4":
$weapons->set_weapon_4_id(0);
$weapons->set_weapon_4_name('');
$weapons->set_weapon_4_shield_damage(0);
$weapons->set_weapon_4_armor_damage(0);
$weapons->save();
break;
case "5":
$weapons->set_weapon_5_id(0);
$weapons->set_weapon_5_name('');
$weapons->set_weapon_5_shield_damage(0);
$weapons->set_weapon_5_armor_damage(0);
$weapons->save();
break;
case "6":
$weapons->set_weapon_6_id(0);
$weapons->set_weapon_6_name('');
$weapons->set_weapon_6_shield_damage(0);
$weapons->set_weapon_6_armor_damage(0);
$weapons->save();
break;
case "7":
$weapons->set_weapon_7_id(0);
$weapons->set_weapon_7_name('');
$weapons->set_weapon_7_shield_damage(0);
$weapons->set_weapon_7_armor_damage(0);
$weapons->save();
break;
case "8":
$weapons->set_weapon_8_id(0);
$weapons->set_weapon_8_name('');
$weapons->set_weapon_8_shield_damage(0);
$weapons->set_weapon_8_armor_damage(0);
$weapons->save();
break;
}
}
?>