<?php
/****************************************************************************
* Copyright (C) 2000 Bryan Brunton
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
****************************************************************************/
function get_tactical_defense($this_ship, $level) {
$tactical_defense = (4.5 - $this_ship->f("turns_per_sector")) * 12;
$tactical_defense = ceil($tactical_defense - ($this_ship->f("shieldcurrent") + $this_ship->f("armorcurrent")) / 100);
$tactical_defense = ceil($tactical_defense - ($this_ship->f("cargocurrent") + $this_ship->f("scoutcurrent") + $this_ship->f("combatcurrent") + $this_ship->f("minescurrent") * 2) / 100);
$tactical_defense = $tactical_defense - ($this_ship->f("hardpoints") * 3.5);
$level_bonus = floor($level / 4);
$tactical_defense = $tactical_defense + $level_bonus;
if ( $tactical_defense < 0 ) {
return 0;
} else {
return $tactical_defense;
}
}
function get_combined_damage($db) {
if ( $db->f("weapon_1_shield_damage") < $db->f("weapon_1_armor_damage") ) {
$w1 = $db->f("weapon_1_armor_damage");
} else {
$w1 = $db->f("weapon_1_shield_damage");
}
if ( $db->f("weapon_2_shield_damage") < $db->f("weapon_2_armor_damage") ) {
$w2 = $db->f("weapon_2_armor_damage");
} else {
$w2 = $db->f("weapon_2_shield_damage");
}
if ( $db->f("weapon_3_shield_damage") < $db->f("weapon_3_armor_damage") ) {
$w3 = $db->f("weapon_3_armor_damage");
} else {
$w3 = $db->f("weapon_3_shield_damage");
}
if ( $db->f("weapon_4_shield_damage") < $db->f("weapon_4_armor_damage") ) {
$w4 = $db->f("weapon_4_armor_damage");
} else {
$w4 = $db->f("weapon_4_shield_damage");
}
if ( $db->f("weapon_5_shield_damage") < $db->f("weapon_5_armor_damage") ) {
$w5 = $db->f("weapon_5_armor_damage");
} else {
$w5 = $db->f("weapon_5_shield_damage");
}
if ( $db->f("weapon_6_shield_damage") < $db->f("weapon_6_armor_damage") ) {
$w6 = $db->f("weapon_6_armor_damage");
} else {
$w6 = $db->f("weapon_6_shield_damage");
}
if ( $db->f("weapon_7_shield_damage") < $db->f("weapon_7_armor_damage") ) {
$w7 = $db->f("weapon_7_armor_damage");
} else {
$w7 = $db->f("weapon_7_shield_damage");
}
if ( $db->f("weapon_8_shield_damage") < $db->f("weapon_8_armor_damage") ) {
$w8 = $db->f("weapon_8_armor_damage");
} else {
$w8 = $db->f("weapon_8_shield_damage");
}
$cd = $w1 + $w2 + $w3 + $w4 + $w5 + $w6 + $w7 + $w8;
return $cd;
}
?>