<?PHP
/**
*
* $Id: cssRconBot.class.php 121 2006-11-24 12:59:43Z khaless $
* $Revision: 121 $
* $Author: khaless $
* $Date: 2006-11-24 23:59:43 +1100 (Fri, 24 Nov 2006) $
*
* Copyright (c) 2005 Mathew Rodley <hide@address.com>
*
* Full GPL License: <http://www.gnu.org/licenses/gpl.txt>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
class cssRconBot
{
public $dataArray;
public $coreFuncs;
public $matchAdminSteamID;
public $pugLive;
public $halfCount;
public $roundsPlayed;
public $roundsToBePlayed;
public $countTillEnd;
public $endingProc;
public $playerCount;
public $playerInfoArray;
public $timeout;
private $adminAuthDetails = array();
private $usingAuthPlugin;
private $usingAuth;
private $authPlayers;
private $pendingAuth;
private $authPendingTimeout;
private $serverStartTime;
private $startupGraceTime;
private $graceTimeCheck;
private $scoreCTFirstHalf = 0;
private $scoreTFirstHalf = 0;
private $scoreCT = 0;
private $scoreT = 0;
private static $TIME_TO_AUTH = 45;
private static $TIME_TO_JOIN = 300;
function cssRconBot($dataArray, $coreFuncs)
{
$this->dataArray = &$dataArray;
$this->coreFuncs = &$coreFuncs;
$this->matchAdminSteamID = NULL;
$this->pugLive = FALSE;
$this->halfCount = 0;
$this->roundsPlayed = 0;
$this->hitTheCount = FALSE;
$this->roundsToBePlayed = $this->dataArray['rounds'];
$this->countTillEnd = 0;
$this->endingProc = FALSE;
$this->playerCount = 0;
$this->playerInfoArray = array();
$this->usingAuth = $this->dataArray['usingAuth'];
$this->authPlayers = $this->dataArray['authPlayers'];
$this->pendingAuth = $this->dataArray['pendingAuth'];
$this->adminAuthDetails = $this->dataArray['adminAuthDetails'];
$this->serverStartTime = time();
$this->startupGraceTime = 180;
$this->graceTimeCheck = false;
$this->usingAuthPlugin = ($this->dataArray['usingAuthPlugin'] === true);
// process the team string so we can display it adhearing to rcon say length limits.
$teams = $this->dataArray['teams'];
$members = $this->dataArray['teamMembers'];
$this->teamRemindLines = array();
foreach($teams as $index => $team)
{
array_push($this->teamRemindLines, $team.':');
$lineString = '';
foreach($members[$index] as $member)
{
if(strlen($lineString . $member) > 64)
{
array_push($this->teamRemindLines, substr($lineString,0,-2));
$lineString = '';
}
$lineString .= $member .', ';
}
if($lineString != '') array_push($this->teamRemindLines, substr($lineString,0,-2));
}
}
/**
* Called once when the bot starts and is connected.
*
*/
function init() {
// set the number of people joined.
if($this->usingAuth === true) {
$count = count($this->authPlayers) + count($this->pendingAuth);
$this->coreFuncs->sendToIRC('SETAUTH:'.$count);
}
if($this->usingAuth === true && $this->usingAuthPlugin === true) {
$this->coreFuncs->rconCommand('kbot_auth 1');
$this->coreFuncs->rconCommand('kbot_resetauth');
// add authorised steam ID's and Authcodes..
foreach($this->authPlayers as $player) {
$this->coreFuncs->rconCommand('kbot_addid "'.$player['steamid'].'"');
}
foreach($this->pendingAuth as $k => $e) {
$this->coreFuncs->rconCommand('kbot_addauth '.$e['key']);
}
}
}
function cleanUp() {
if($this->usingAuth === true && $this->usingAuthPlugin === true) {
$this->coreFuncs->rconCommand('kbot_resetauth');
$this->coreFuncs->rconCommand('kbot_auth 0');
}
if($this->usingAuth === true) {
$this->coreFuncs->sendToIRC('RSTAUTH');
}
}
function kbotAuthValidCode($data) {
if($this->usingAuth === true && $this->usingAuthPlugin === true) {
$code = $data[1];
$steamid = $data[2];
$name = $data[3];
foreach($this->pendingAuth as $k => $e) {
if(strcasecmp($e['key'], $code) === 0) {
$this->coreFuncs->sendToIRC('CMDAUTH:'.serialize(array('hostmask' => $e['host'], 'steamid' => $steamid)));
$this->coreFuncs->rconCommand('say '.$name.' Auth\'ed to '. $e['nick']);
unset($this->pendingAuth[$k]);
$this->authPlayers[] = array('host' => $e['host'], 'steamid' => $steamid, 'nick'=> $e['nick'], 'initialTime' => $e['initialTime']);
$this->coreFuncs->rconCommand('kbot_addid "'.$steamid.'"');
$this->coreFuncs->rconCommand('kbot_delcode '.$code);
if($this->adminAuthDetails['type'] == 'code') {
if(strcmp($code, $this->adminAuthDetails['code']) == 0) {
$this->matchAdminSteamID = $steamid;
$this->coreFuncs->rconCommand('say "PUG Admin given to '.$name.'"');
}
}
}
}
}
}
function kbotAuthValidSteamID($data) {
if($this->usingAuth === true && $this->usingAuthPlugin === true) {
$steamid = $data[1];
$name = $data[2];
foreach($this->authPlayers as $player) {
// found steamid :D
if($player['steamid'] == $steamid) {
$this->coreFuncs->rconCommand('say '.$name.' Auth\'ed to '. $player['nick']);
if($this->adminAuthDetails['type'] == 'steamid') {
if(strcmp($steamid, $this->adminAuthDetails['steamid']) == 0) {
$this->matchAdminSteamID = $steamid;
$this->coreFuncs->rconCommand('say "PUG Admin given to '.$name.'"');
}
}
return;
}
}
}
}
// use this to get their IP to report it to connect2
function connection1($data)
{
$this->tempIPHold[$data[2]] = $data[4];
}
// handle when they connect to the server...
function connection2($data)
{
if($data[3] == 'BOT') {
return; // Ignore Bots
}
if(defined('SW_CONNECTED')) {
$str = buildSWSwting(SW_CONNECTED, array($data[1]));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
$this->playerCount++;
// add this name to the player info array
$this->playerInfoArray[$data[3]]['name'] = $data[1];
$this->playerInfoArray[$data[3]]['ip'] = $this->tempIPHold[$data[2]];
//
// Take care of non full pugs!
// -- Player Count stuff
//
if($this->timeout != 0 && $this->countTillEnd == 0 && $this->endingProcess !== TRUE) {
// This means we need people to join as the pug is soon going to
// be shut down coz of not enough players
$val = $this->getLowerPlayerLimit();
if($this->playerCount >= $val) {
$this->timeout = 0;
$this->timeoutNotice = array(false, false, false, false);
$this->coreFuncs->rconCommand('say "Player Limit Reached, Shutdown aborted."');
}
}
//
//
//
//
// Auth Stuff.
//
if($this->usingAuth === true && $this->usingAuthPlugin !== true) {
foreach($this->authPlayers as $player) {
// found steamid :D
if($player['steamid'] == $data[3]) {
$this->coreFuncs->rconCommand('say '.$data[1].' Auth\'ed to '. $player['nick']);
if($this->adminAuthDetails['type'] == 'steamid') {
if(strcmp($data[3], $this->adminAuthDetails['steamid']) == 0) {
$this->matchAdminSteamID = $data[3];
$this->coreFuncs->rconCommand('say "PUG Admin given to '.$data[1].'"');
}
}
return;
}
}
$this->coreFuncs->rconCommand('say "'.$data[1].' you have '.self::$TIME_TO_AUTH.' seconds to perform your !auth"');
$this->authPendingTimeout[$data[3]] = array(time(), $data[1]);
}
//
//
//
}
function getLowerPlayerLimit() {
// This $val will be even
$val = ceil($this->dataArray['playerCount'] / 2);
if($val&1 == 1) $val++;
return $val;
}
function changeName($data)
{
// account for a change of name and update the player info array
//DEFINE('CHANGE_NAME', '"(.*)<([0-9]+)><(.*)><([A-Za-z]{0,20})>" changed name to "(.*)"');
if($this->playerInfoArray[$data[3]]) $this->playerInfoArray[$data[3]]['name'] = $data[5];
}
function disconnection($data)
{
if($data[3] == 'BOT' || $data[3] == 'STEAM_ID_PENDING' || !$this->playerInfoArray[$data[3]]) {
return; // Ignore Bots, STEAM_ID_PENDING's and clients we dont know about
}
if(defined('SW_DISCONNECTION')) {
$str = buildSWSwting(SW_DISCONNECTION, array($data[1]));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
$this->playerCount--;
// unset the player info array for this player
unset($this->playerInfoArray[$data[3]]);
//
// Take care of non full pugs! (3 mins of grace time)
//
if(time() - $this->serverStartTime > $this->startupGraceTime && $this->countTillEnd == 0 && $this->endingProcess !== TRUE) {
// if we have reached the grace time and this disconnect
// means there are 0 players in the server, kill the pug.
if($this->playerCount == 0) {
$this->coreFuncs->rconCommand('say "PUG Ending, All players left the server."');
// ok we want to end the game here..
$this->endingProcess = TRUE;
$this->coreFuncs->sendToIRC('CMD:ENDPUG');
}
$val = $this->getLowerPlayerLimit();
if($this->timeout == 0 && $this->playerCount < $val) {
// we have issues as there are not enough players, give them 90 seconds
// to fill the spot
$this->timeout = time() + 90;
$this->timeoutNotice = array(false, false, false, false);
$this->coreFuncs->rconCommand('say "Not enough players in server. PUG will end in 90 seconds!"');
}
// only send messages after grace time check.
if($this->graceTimeCheck === true) {
$needMore = $this->dataArray['playerCount'] - $this->playerCount;
if($this->usingAuth === true) {
if(defined('SW_PLAYERLEFT_AUTH')) {
$str = buildSWSwting(SW_PLAYERLEFT_AUTH, array($needMore));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
}
else {
if(defined('SW_PLAYERLEFT')) {
$str = buildSWSwting(SW_PLAYERLEFT, array($needMore, $this->dataArray['sv_password']));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
}
}
}
//
//
//
// auth shit //
// *note* ignore disconnecting players if pug is shutting down
if($this->usingAuth === true && $this->endingProc !== true) {
// only remove disconecters after the grace period...
// if they leave before the grace anyway it doesnt matter
// as the grace will get them and remove them.
if($this->graceTimeCheck === true) {
foreach($this->authPlayers as $key => $player) {
if($data[3] == $player['steamid']) {
// find channel.
$chan = unserialize($this->dataArray['msgTargetChannels']);
$chan = $chan[0];
$this->coreFuncs->sendToIRC('DECAUTH');
$this->coreFuncs->sendToIRC('RMPLAYER:'.serialize(array($player['nick'], $chan)));
if($this->usingAuthPlugin === true) {
// if we are using auth plugin, and they disconnect
// remove their id from the auth list
$this->coreFuncs->rconCommand('kbot_delid "'.$player['steamid'].'"');
}
unset($this->authPlayers[$key]);
}
}
}
}
//
}
function maintinence() {
if($this->endingProc === true) return; // dont do anything if were in our dying stage
// check No. players in server
if($this->graceTimeCheck === false && time() >= $this->serverStartTime + $this->startupGraceTime) {
$this->graceTimeCheck = true;
$val = $this->getLowerPlayerLimit();
if($this->timeout == 0 && $this->playerCount < $val) {
// we have issues as there are not enough players, give them 90 seconds
// to fill the spot
$this->timeout = time() + 90;
$this->timeoutNotice = array(false, false, false, false);
$this->coreFuncs->rconCommand('say "Not enough players in server. PUG will end in 90 seconds!"');
}
}
//
// Take care of non full pugs
//
if($this->timeout != 0) {
if(time() > $this->timeout && $this->timeoutNotice[3] !== true) {
$this->timeoutNotice[3] = true;
if(defined('SW_PUGENDING_PLAYERS')) {
$val = $this->getLowerPlayerLimit();
$str = buildSWSwting(SW_PUGENDING_PLAYERS, array($this->playerCount, $val));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
// give report on all players.
//$this->playerReport();
$this->coreFuncs->rconCommand('say "PUG Ending due to insufficient active players in server."');
// ok we want to end the game here..
$this->endingProcess = TRUE;
$this->coreFuncs->sendToIRC('CMD:ENDPUG');
}
else {
$secondsLeft = $this->timeout - time();
if($secondsLeft < 60 && $this->timeoutNotice[0] !== true) {
$this->timeoutNotice[0] = true;
$this->coreFuncs->rconCommand('say "Not enough players in server. PUG will end in 60 seconds!"');
} if($secondsLeft < 30 && $this->timeoutNotice[1] !== true) {
$this->timeoutNotice[1] = true;
$this->coreFuncs->rconCommand('say "Not enough players in server. PUG will end in 30 seconds!"');
} if($secondsLeft < 15 && $this->timeoutNotice[2] !== true) {
$this->timeoutNotice[2] = true;
$this->coreFuncs->rconCommand('say "Not enough players in server. PUG will end in 15 seconds!"');
}
}
}
//
//
//
// auth shit //
if($this->usingAuth === true) {
$removedPlayers = false;
// join timelimits
// find channel.
$chan = unserialize($this->dataArray['msgTargetChannels']);
$chan = $chan[0];
// now check for players that should be in the PUG but failed to join
// and issue them with a 2 hour ban
foreach($this->authPlayers as $key => $player) {
if(!isset($this->playerInfoArray[$player['steamid']])) {
if(time() - $player['initialTime'] > self::$TIME_TO_JOIN) {
// they are not in the pug after set join time and must DIE!
$this->coreFuncs->rconCommand('banid 120 '.$player['steamid']);
list($ident, $host) = explode('@', $player['host']);
$this->coreFuncs->sendToIRC('CMDBAN:'.serialize(array('host' => '*!*@'.$host, 'length' => 7200, 'time' => time(), 'channel' => $chan, 'reason' => 'Failed to join PUG')));
unset($this->authPlayers[$key]);
$this->coreFuncs->rconCommand('say "'.$player['nick'].' Failed to join!"');
$this->coreFuncs->sendToIRC('DECAUTH');
if($this->usingAuthPlugin === true) {
$this->coreFuncs->rconCommand('kbot_delid "'.$player['steamid'].'"');
}
$removedPlayers = true;
}
}
}
foreach($this->pendingAuth as $key => $player) {
if(time() - $player['initialTime'] > self::$TIME_TO_JOIN) {
// these people are NOT in the pug after set join time and must DIE!
list($ident, $host) = explode('@', $player['host']);
$this->coreFuncs->sendToIRC('CMDBAN:'.serialize(array('host' => '*!*@'.$host, 'length' => 7200, 'time' => time(), 'channel' => $chan, 'reason' => 'Failed to join/auth PUG')));
$this->coreFuncs->rconCommand('say "'.$player['nick'].' Failed to join!"');
unset($this->pendingAuth[$key]);
$this->coreFuncs->sendToIRC('DECAUTH');
if($this->usingAuthPlugin === true) {
$this->coreFuncs->rconCommand('kbot_delauth '.$player['key']);
}
$removedPlayers = true;
}
}
//
// Shoud always be empty if using authPlugin...
foreach($this->authPendingTimeout as $id => $data) {
list($time, $name) = $data;
if(time() - $time > self::$TIME_TO_AUTH) {
$this->coreFuncs->rconCommand('kickid '.$id.' Failed to Auth!');
//$this->coreFuncs->rconCommand('banid 1 '.$id);
$this->coreFuncs->rconCommand('say "'.$name.' Failed to !auth"');
unset($this->authPendingTimeout[$id]);
$removedPlayers = true;
}
}
// some players got perged, ask irc for some more players
if($removedPlayers === true) {
if(count($this->authPlayers) < $this->dataArray['playerCount']) {
$needMore = $this->dataArray['playerCount'] - count($this->authPlayers);
if(defined('SW_PLAYERNEEDED_AUTH')) {
$str = buildSWSwting(SW_PLAYERNEEDED_AUTH, array($needMore));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
}
}
}
//
}
// handle when they change teams...
function teamSelection($data)
{
if($data[3] == 'BOT') {
return; // Ignore Bots
}
$from = chr(3).'05 from the Spectators';
$team = chr(3).'05Spectators';
if($data[4] == 'TERRORIST') $from = chr(3).'5 from the '.chr(3).'4Ts';
elseif($data[4] == 'CT') $from = chr(3).'5 from the '.chr(3).'12CTs';
if($data[5] == 'TERRORIST') $team = chr(3).'4Ts';
elseif($data[5] == 'CT') $team = chr(3).'12CTs';
if(defined('SW_PLAYERJOINTEAM')) {
$str = buildSWSwting(SW_PLAYERJOINTEAM, array($data[1], $team, $from));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
// set team
$this->playerInfoArray[$data[3]]['team'] = $data[5];
}
function damageCount($data)
{
// only track damage if PUG is live.
if($this->pugLive !== TRUE) return;
// this will be the amount of damage done.
$damage = $data[10];
$attacker = $data[3];
$target = $data[7];
$this->playerInfoArray[$attacker]['dmgInflicted'] += $damage;
$this->playerInfoArray[$target]['dmgRecived'] += $damage;
}
function kill($data)
{
// only track kills if the PUG is live
if($this->pugLive !== TRUE) return;
// keep track of kill's / Deaths here...
$this->playerInfoArray[$data[3]]['kills']++;
$this->playerInfoArray[$data[7]]['deaths']++;
$gunArray = array('glock18' => 'Glock',
'usp' => 'USP',
'p228' => 'Sig p228',
'deagle' => 'Desert Eagle',
'elite' => 'Beretta Elites',
'fiveseven' => 'Five Seven',
'm3' => 'M3 Super ',
'xm1014' => 'XM Shotgun',
'tmp' => 'Steyr TMP',
'mac10' => 'Mac10',
'mp5navy' => 'MP5 Navy',
'ump45' => 'UMP',
'p90' => 'FN P90',
'm4a1' => 'Colt M4A1',
'aug' => 'Steyr AUG',
'famas' => 'Famas',
'sg550' => 'Sig 550 Sniper',
'galil' => 'Galil',
'ak47' => 'AK-47',
'scout' => 'Steyr Scout Sniper',
'sg552' => 'SG552 Commando',
'awp' => 'AWP Sniper',
'g3sg1' => 'G3 SG-1 Sniper',
'm249' => 'FN M249 PARA',
'grenade' => 'HE Grenade',
'knife' => 'Knife');
// do TK stuff here.
if($data[4] == $data[8]) $tk = TRUE;
else $tk = FALSE;
if($data[10] == ' (headshot)') $hs = TRUE;
else $hs = FALSE;
if($data[4] == 'CT') $killer = chr(3).'12'.$data[1] . chr(3).'05';
elseif($data[4] == 'TERRORIST') $killer = chr(3).'04'.$data[1] . chr(3).'05';
if($data[8] == 'CT') $target = chr(3).'12'.$data[5] . chr(3).'5';
elseif($data[8] == 'TERRORIST') $target = chr(3).'04'.$data[5] . chr(3).'05';
if(!$tk)
{
// find gun.
if(!$gun = $gunArray[$data[9]]) $gun = $data[9];
if($data[9] == 'knife' && defined('SW_KILL_KNIFED')) {
$str = buildSWSwting(SW_KILL_KNIFED, array($killer, $target));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
elseif($hs === TRUE && defined('SW_KILL_HEADSHOT')) {
$str = buildSWSwting(SW_KILL_HEADSHOT, array($killer, $target, $gun));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
elseif(defined('SW_KILL')) {
$str = buildSWSwting(SW_KILL, array($killer, $target, $gun));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
// send a message to the IRC bot if we are using AUTH to update each person's
// K / D ratio
if($this->usingAuth === true) {
$this->coreFuncs->sendToIRC('ADDKILL:'.$data[3]);
$this->coreFuncs->sendToIRC('ADDDEATH:'.$data[7]);
}
}
else
{
$additional = '';
// ok count the Team Kills! give them 3
$this->teamKillCount[trim(strtoupper($data[3]))]++;
if($this->teamKillCount[trim(strtoupper($data[3]))] == 1)
{
$this->coreFuncs->rconCommand('Say "'.$data[1].' Do Not Team Kill!"');
$this->coreFuncs->rconCommand('Say "If you do this three more times you will be banned for 2 days"');
}
if($this->teamKillCount[trim(strtoupper($data[3]))] == 2)
{
$this->coreFuncs->rconCommand('Say "'.$data[1].' Do Not Team Kill!"');
$this->coreFuncs->rconCommand('Say "If you do this two more times you will be banned for 2 days"');
}
if($this->teamKillCount[trim(strtoupper($data[3]))] == 3)
{
$this->coreFuncs->rconCommand('Say "'.$data[1].' Do Not Team Kill!"');
$this->coreFuncs->rconCommand('Say "Last warning. If you do this Once more you will be banned for 2 days"');
}
if($this->teamKillCount[trim(strtoupper($data[3]))] == 4)
{
$additional = chr(2). ' Player has now been gifted a 2 day BAN!!!';
$chan = unserialize($this->dataArray['msgTargetChannels']);
$chan = $chan[0];
// 2 day ban.
$this->coreFuncs->rconCommand('banid 2880 '.$data[3]);
$this->coreFuncs->rconCommand('kickid '.$data[3] .' Team killing!');
$host = '';
if($this->usingAuth === true) {
foreach($this->authPlayers as $key => $player) {
if($player['steamid'] == $data[3]) {
list($ident, $host) = explode('@', $player['host']);
break;
}
}
}
if($host =='') {
$host = gethostbyaddr($this->playerInfoArray[$data[3]]['ip']);
}
// double check host is set.
if($host != '') $this->coreFuncs->sendToIRC('CMDBAN:'.serialize(array('host' => '*!*@'.$host, 'length' => 172800, 'time' => time(), 'channel' => $chan, 'reason' => 'You have been banned from Pugging for 2 days by vote')));
}
if(defined('SW_TEAMKILL')) {
$str = buildSWSwting(SW_TEAMKILL, array($killer, $target, $additional));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
}
}
function playerAction($data)
{
// only find the action if the PUG is live.
if($this->pugLive !== TRUE) return;
// find the action...
switch($data[5])
{
case 'Dropped_The_Bomb':
if(defined('SW_BOMB_DROP')) {
$str = buildSWSwting(SW_BOMB_DROP, array($data[1]));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
break;
case 'Got_The_Bomb':
if(defined('SW_BOMB_GOT')) {
$str = buildSWSwting(SW_BOMB_GOT, array($data[1]));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
break;
case 'Spawned_With_The_Bomb':
if(defined('SW_BOMB_SPAWNEDWITH')) {
$str = buildSWSwting(SW_BOMB_DROP, array($data[1]));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
break;
case 'Planted_The_Bomb':
if(defined('SW_BOMB_PLANTED')) {
$str = buildSWSwting(SW_BOMB_PLANTED, array($data[1]));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
break;
case 'Begin_Bomb_Defuse_With_Kit':
if(defined('SW_BOMB_DEFUSEWKIT')) {
$str = buildSWSwting(SW_BOMB_DEFUSEWKIT, array($data[1]));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
break;
case 'Defused_The_Bomb':
if(defined('SW_BOMB_DEFUSED')) {
$str = buildSWSwting(SW_BOMB_DEFUSED, array($data[1]));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
break;
case 'Begin_Bomb_Defuse_Without_Kit':
if(defined('SW_BOMB_DEFUSE')) {
$str = buildSWSwting(SW_BOMB_DEFUSE, array($data[1]));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
break;
}
}
function say($data)
{
// get the details.
$name = $data[1];
$uid = $data[2];
$steamID = $data[3];
$team = $data[4];
$message = trim($data[5]);
if(!$this->matchAdminSteamID)
{
if($message == '!admin '.$this->dataArray['adminPassword'])
{
$this->matchAdminSteamID = $steamID;
$this->coreFuncs->rconCommand('say "PUG Admin given to '.$name.'"');
}
}
elseif($steamID == $this->matchAdminSteamID)
{
//admin access here
// lo3 command :o
if($message == '!lo3' || $message == '!restart')
{
if($this->pugLive !== TRUE && $this->halfCount < 2)
{
if(count($this->pendingAuth) > 0) {
$this->coreFuncs->rconCommand('say "Ignoring !lo3, Not all players Authed!"');
}
// reset now.
$this->resetPlayerInfoArray();
$this->pugLive = TRUE;
$this->halfCount++;
$this->roundsPlayed = 0;
if($this->halfCount == 1) {
$this->coreFuncs->rconCommand('say "Starting first half"');
$this->scoreT = 0;
$this->scoreCT = 0;
}
if($this->halfCount == 2) {
$this->coreFuncs->rconCommand('say "Starting second half"');
$this->scoreT = $this->scoreTFirstHalf;
$this->scoreCT = $this->scoreCTFirstHalf;
}
$this->coreFuncs->rconCommand('mp_restartgame 1');
sleep(1);
$this->coreFuncs->rconCommand('mp_restartgame 1');
sleep(1);
$this->coreFuncs->rconCommand('mp_restartgame 3');
$this->coreFuncs->rconCommand('say "PUG live, GL HF"');
if($this->halfCount == 1 && defined('SW_FIRSTHALF_START')) {
$str = buildSWSwting(SW_FIRSTHALF_START, array());
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
if($this->halfCount == 2 && defined('SW_SECONDHALF_START')) {
$str = buildSWSwting(SW_SECONDHALF_START, array());
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
}
elseif($this->halfCount <= 2)
{
// reset now.
$this->resetPlayerInfoArray();
// restart this half.
$this->roundsPlayed = 0;
if($this->halfCount == 1) {
$this->coreFuncs->rconCommand('say "Restarting the first half"');
$this->scoreT = 0;
$this->scoreCT = 0;
}
if($this->halfCount == 2) {
$this->coreFuncs->rconCommand('say "Restarting the second half"');
$this->scoreT = $this->scoreTFirstHalf;
$this->scoreCT = $this->scoreCTFirstHalf;
}
$this->coreFuncs->rconCommand('mp_restartgame 1');
sleep(1);
$this->coreFuncs->rconCommand('mp_restartgame 1');
sleep(1);
$this->coreFuncs->rconCommand('mp_restartgame 3');
$this->coreFuncs->rconCommand('say "PUG live, GL HF"');
if($this->halfCount == 1 && defined('SW_FIRSTHALF_RESTART')) {
$str = buildSWSwting(SW_FIRSTHALF_START, array());
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
if($this->halfCount == 2 && defined('SW_SECONDHALF_RESTART')) {
$str = buildSWSwting(SW_SECONDHALF_START, array());
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
}
}
else if(substr($message,0,4) == '!irc') {
if(defined('SW_IRCMESSAGE')) {
$str = buildSWSwting(SW_IRCMESSAGE, array(substr($message,5)));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
}
else if(substr($message,0,9) == '!password')
{
// change pass
$this->dataArray['sv_password'] = substr($message,10);
$this->coreFuncs->rconCommand('say "'.$name.' Has changed the server\'s password to '.$this->dataArray['sv_password'].'"');
$this->coreFuncs->rconCommand('sv_password '.$this->dataArray['sv_password']);
$this->coreFuncs->sendToIRC('PASSWD:'.$this->dataArray['sv_password']);
}
else if(substr($message,0,5) == '!kick') $this->coreFuncs->rconCommand('kick "'.substr($message,6).'"');
else if($message == '!killpug' || $message == '!endpug')
{
if($this->endingProc === true) return; // we are already ending, 2nd round has finished
if(defined('SW_END_ADMINCOMMAND')) {
$str = buildSWSwting(SW_END_ADMINCOMMAND, array());
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
$this->coreFuncs->rconCommand('say "PUG Ending due to admin command."');
// ok we want to end the game here..
$this->endingProcess = TRUE;
// give report on all players.
$this->playerReport();
$this->coreFuncs->sendToIRC('CMD:ENDPUG');
}
else if(substr($message,0,4) == '!say')
{
$this->coreFuncs->rconCommand('say " Message From '.$name.':"');
$this->coreFuncs->rconCommand('say "'.substr($message,5).'"');
}
else if(substr($message,0,4) == '!map')
{
// ok check that this is a valid map...
if(in_array(substr($message,5),$this->dataArray['maps']))
{
// ok lets change the map
$this->coreFuncs->rconCommand('say "'.$name.' is changing map to '.substr($message,5).'"');
$this->coreFuncs->rconCommand('changelevel '.substr($message,5));
// reset the players count, because everyone will become disconnected
$this->playerCount = 0;
$this->serverStartTime = time();
$this->graceTimeCheck = false;
$this->playerInfoArray = array();
sleep(2);
// make sure the password is set..
$this->coreFuncs->rconCommand('sv_password "'.$this->dataArray['sv_password'].'"');
// ok reset rounds and everything!
$this->pugLive = FALSE;
$this->halfCount = 0;
$this->roundsPlayed = 0;
// set hit the count to false, as the server has to fill up again
$this->hitTheCount = FALSE;
// also exec to irc making the bot change the topic with the new map and
// also the info in the variables..
// and also notify the ppl in channel of the change :)
$this->coreFuncs->sendToIRC('CMD:CNGMAP:'.trim(substr($message,5)));
// reset the initial times of everyone!
// so they dont get kicked for non join :)
foreach($this->authPlayers as $key => $player) {
$this->authPlayers[$key]['initialTime'] = time();
}
foreach($this->pendingAuth as $key => $player) {
$this->pendingAuth[$key]['initialTime'] = time();
}
}
else $this->coreFuncs->rconCommand('say "'.substr($message,5) .' Is an invalid map!"');
}
else if(substr($message,0,4) == '!get')
{
if ($this->playerCount < $this->dataArray['playerCount'])
{
$needMore = $this->dataArray['playerCount'] - $this->playerCount;
$this->coreFuncs->rconCommand('say "Requested '.$needMore.' more player'.(($needMore > 1) ? 's':'').' on irc."');
if($this->usingAuth === true) {
if(defined('SW_REQUESTPLAYERS_AUTH')) {
$str = buildSWSwting(SW_REQUESTPLAYERS_AUTH, array($needMore));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
}
else {
if(defined('SW_REQUESTPLAYERS')) {
$str = buildSWSwting(SW_REQUESTPLAYERS, array($needMore, $this->dataArray['sv_password']));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
}
}
else $this->coreFuncs->rconCommand('say "PUG is full, not requesting players."');
}
}
// normal commands.
if(substr($message,0,8) == '!voteban')
{
$voterSteamID = $steamID;
$tmp = trim(strtoupper(substr($message,9))); // what the user supplied.
// if this is a steam id (STEAM_0:1:1234567)
if(preg_match('/^STEAM_[0-9]{1}:[0-9]{1}:[0-9]+$/', $tmp))
$voteTargetsteamID = $tmp;
else {
// try and find them.
// if we come out with one match we can match them.. otherwise complain they need to be more specific.
$matched = 0;
foreach($this->playerInfoArray as $steamID => $playerData)
{
if(stristr($playerData['name'], $tmp))
{
// found a match
$voteTargetsteamID = $steamID;
$matched++;
}
}
if($matched == 0)
{
$this->coreFuncs->rconCommand('say "Sorry no match found for that name"');
return;
} else if($matched > 1)
{
$this->coreFuncs->rconCommand('say "Sorry you will have to be more specific"');
return;
}
}
// general purpose voting commands...
if(!$this->voters[$voteTargetsteamID][$voterSteamID] && $this->playerInfoArray[$voteTargetsteamID])
{
// we have it, add a vote to this STEAM ID and IP
$this->votes[$voteTargetsteamID]++;
$this->voters[$voteTargetsteamID][$voterSteamID] = TRUE;
$this->coreFuncs->rconCommand('say "'.$this->votes[$voteTargetsteamID].'/'.(ceil($this->dataArray['playerCount'] / 2)) .' votes lodged for '.$this->playerInfoArray[$voteTargetsteamID]['name'].'"');
if($this->votes[$voteTargetsteamID] >= ceil($this->dataArray['playerCount'] / 2))
{
// find channel.
$chan = unserialize($this->dataArray['msgTargetChannels']);
$chan = $chan[0];
// 2 day ban.
$this->coreFuncs->rconCommand('banid 2880 '.$voteTargetsteamID);
$this->coreFuncs->rconCommand('kickid '. $voteTargetsteamID .' !voteban Succeeded');
$host = '';
if($this->usingAuth === true) {
foreach($this->authPlayers as $key => $player) {
if($player['steamid'] == $voteTargetsteamID) {
list($ident, $host) = explode('@', $player['host']);
break;
}
}
}
if($host == '') {
$host = gethostbyaddr($this->playerInfoArray[$voteTargetsteamID]['ip']);
}
// double check host is set.
if($host != '') $this->coreFuncs->sendToIRC('CMDBAN:'.serialize(array('host' => '*!*@'.$host, 'length' => 172800, 'time' => time(), 'channel' => $chan, 'reason' => 'You have been banned from Pugging for 2 days by vote')));
// ok ban on server, kick, and irc
//array('host' => '*!*@'.$data->host, 'time' => time(), 'channel' => $data->channel)
}
}
}
else if($message == '!teams')
{
// display the teams CT's and T's
foreach($this->teamRemindLines as $element)
{
$this->coreFuncs->rconCommand('say "'.$element.'"');
}
}
else if($this->usingAuth && substr($message,0,6) == '!auth ') {
$key = trim(strtolower(substr($message,6)));
// trim aint killling the carrige return, so do it
// here so we can paste straight into console!
$key = str_replace(chr(15), '', $key);
//$this->coreFuncs->rconCommand('say "Authing to \''.$key.'\'"');
foreach($this->pendingAuth as $k => $e) {
//$this->coreFuncs->rconCommand('say "Cmp to \''.$e['key'].'\'"');
if(strcasecmp($e['key'], $key) === 0) {
$this->coreFuncs->sendToIRC('CMDAUTH:'.serialize(array('hostmask' => $e['host'], 'steamid' => $steamID)));
$this->coreFuncs->rconCommand('say '.$name.' Auth\'ed to '. $e['nick']);
unset($this->pendingAuth[$k]);
unset($this->authPendingTimeout[$steamID]);
$this->authPlayers[] = array('host' => $e['host'], 'steamid' => $steamID, 'nick'=> $e['nick'], 'initialTime' => $e['initialTime']);
if($this->adminAuthDetails['type'] == 'code') {
if(strcmp($key, $this->adminAuthDetails['code']) == 0) {
$this->matchAdminSteamID = $steamID;
$this->coreFuncs->rconCommand('say "PUG Admin given to '.$name.'"');
}
}
}
}
}
else if(substr($message, 0, 7) == '!whois ') {
$tmp = trim(substr($message, 7));
$matchedName = $tmp;
if(preg_match('/^STEAM_[0-9]{1}:[0-9]{1}:[0-9]+$/', $tmp)) {
$targetsteamID = $tmp;
$matchedName = $tmp;
}
else {
$matched = 0;
$matchedName = $tmp;
foreach($this->playerInfoArray as $steamID => $playerData)
{
if(stristr($playerData['name'], $tmp))
{
// found a match
$matchedName = $playerData['name'];
$targetsteamID = $steamID;
$matched++;
if(strcasecmp($playerData['name'], $tmp) == 0) {
// always match an exact match
$matched = 1;
$matchedName = $playerData['name'];
break;
}
}
}
if($matched == 0)
{
$this->coreFuncs->rconCommand('say "Sorry no match found for that name"');
return;
} else if($matched > 1)
{
$this->coreFuncs->rconCommand('say "Sorry you will have to be more specific"');
return;
}
}
foreach($this->authPlayers as $player) {
if($player['steamid'] == $targetsteamID) {
$this->coreFuncs->rconCommand('say "'.$matchedName.' is '.$player['nick'].' in irc."');
return;
}
}
$this->coreFuncs->rconCommand('say "Player not yet Authed!"');
return;
}
else if(strcasecmp($message, '!whoisadmin') === 0) {
if($this->matchAdminSteamID != null) {
if(isset($this->playerInfoArray[$this->matchAdminSteamID])) {
$this->coreFuncs->rconCommand('say "PUG Admin is '.$this->playerInfoArray[$this->matchAdminSteamID]['name'].'"');
return;
}
}
$this->coreFuncs->rconCommand('say "No Admin Identified"');
}
else if(strcasecmp($message, '!scores') === 0) {
$this->coreFuncs->rconCommand('say "CT\'s have '.$this->scoreCT.' need '. ($this->roundsToBePlayed - $this->scoreCT + 1) .' to win!"');
$this->coreFuncs->rconCommand('say "T\'s have '.$this->scoreT.' need '. ($this->roundsToBePlayed - $this->scoreT + 1) .' to win!"');
}
}
function roundEnd($data)
{
// ok only go further if we are in a LIVE half :)
if($this->pugLive === TRUE)
{
if($data[4] != '') {
// ok this means a team one its not a WORLD action, so get our info
$team = $data[1];
$triggered = $data[2];
$ctScore = $data[3];
$tScore = $data[4];
}
else
{
// its a WORLD action, so get our indo
$team = NULL;
$triggered = $data[1];
$ctScore = $data[2];
$tScore = $data[3];
if($triggered == 'Game_Commencing') break;
}
// increment values
$this->roundsPlayed++;
// ok were goin to report the details about this round back to irc :o
switch($triggered) {
case 'Terrorists_Win':
$winner = chr(3).'4Ts won'.chr(3);
$this->scoreT++;
break;
case 'Target_Bombed':
$winner = chr(3).'4Ts Bombed Target'.chr(3);
$this->scoreT++;
break;
case 'CTs_Win':
$winner = chr(3).'12CTs won'.chr(3);
$this->scoreCT++;
break;
case 'Bomb_Defused':
$winner = chr(3).'12CTs Defused Bomb'.chr(3);
$this->scoreCT++;
break;
case 'Round_Draw':
$winner = 'Round Drawn';
break;
case 'Target_Saved':
$winner = 'CTs Saved Target';
$this->scoreCT++;
break;
default:
$winner = ' ('.$triggered.')';
break;
}
if(defined('SW_ROUND_END')) {
$str = buildSWSwting(SW_ROUND_END, array($this->roundsPlayed, $this->roundsToBePlayed, $winner, $ctScore, $tScore));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
// in the rounds played for the BOT's stats :)
$this->coreFuncs->sendToIRC('CMD:RNDREP');
// scores takes integers as paramaters in the form of team1 team2...
// it will then report on progress on irc on a !scores command
$this->coreFuncs->sendToIRC('CMD:SCORES '.$this->scoreT.' '.$this->scoreCT);
// check if this is a swap round, if so enforce the mutha fucka! :)
if($this->roundsPlayed == $this->roundsToBePlayed && $this->endingProc !== TRUE && $this->halfCount < 2)
{
// save it for lo3!
// - Remember this is the SWAPED Version!!! Because teams swap :)
$this->scoreTFirstHalf = $this->scoreCT;
$this->scoreCTFirstHalf = $this->scoreT;
$results = '';
if($this->scoreCT > $this->scoreT)
{
$this->coreFuncs->rconCommand('say "First Half Completed. Counter-Terrorists Win '.$this->scoreCT.' to '.$this->scoreT.'"');
$this->coreFuncs->rconCommand('say "Please switch to the opposite team"');
$results = chr(2).'First half completed. '.chr(3).'12Counter-Terrorists'.chr(3).'05 Win'.chr(3).'12 '.$this->scoreCT . chr(3) .'05 to'. chr(3) .'4 '. $this->scoreT. chr(3);
}
elseif($this->scoreT > $this->scoreCT)
{
$this->coreFuncs->rconCommand('say "First Half Completed. Terrorists Win '.$this->scoreT.' to '.$this->scoreCT.'"');
$this->coreFuncs->rconCommand('say "Please switch to the opposite team"');
$results = chr(2).'First half completed. '.chr(3).'4Terrorists'.chr(3).'05 Win'.chr(3).'4 '.$this->scoreT . chr(3) .'05 to'. chr(3) .'12 '. $this->scoreCT. chr(3);
}
else {
$this->coreFuncs->rconCommand('say "First Half Completed. Teams Drawn '.$this->scoreCT.' to '.$this->scoreT.'"');
$this->coreFuncs->rconCommand('say "switch to the opposite team"');
$results = chr(2).'First half completed. Teams Drawn'.chr(3).'12 '.$this->scoreCT . chr(3) .'05 to'. chr(3) .'4 '. $this->scoreT. chr(3);
}
if(defined('SW_HALFCOMPLETED') && $results) {
$str = buildSWSwting(SW_HALFCOMPLETED, array($results));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
// give report on all players.
$this->playerReport();
$this->pugLive = FALSE;
$this->coreFuncs->rconCommand('say "When eveyone has swapped the PUG admin should type !lo3"');
}
// check if that was final round.
else if(($this->scoreCT > $this->roundsToBePlayed || $this->scoreT > $this->roundsToBePlayed || $this->roundsPlayed >= $this->roundsToBePlayed) && $this->halfCount >= 2 && $this->endingProc !== TRUE)
{
$this->countTillEnd = time();
$this->endingProc = TRUE;
$this->pugLive = FALSE;
// increment over 3 so we cant !lo3
$this->halfCount++;
$results = '';
// find and report on winning side for Half.
if($this->scoreCT > $this->scoreT)
{
$this->coreFuncs->rconCommand('say "Second half completed. Counter-Terrorists Win '.$this->scoreCT.' to '.$this->scoreT.'"');
$results = chr(2).'Second half completed. '.chr(3).'12Counter-Terrorists'.chr(3).'05 Win'.chr(3).'12 '.$this->scoreCT .chr(3).'05 to'. chr(3) .'4 '. $this->scoreT. chr(3);
}
elseif($tScore > $ctScore)
{
$this->coreFuncs->rconCommand('say "Second half completed. Terrorists Win '.$this->scoreT.' to '.$this->scoreCT.'"');
$results = chr(2).'Second half completed. '.chr(3).'4Terrorists'.chr(3).'05 Win'.chr(3).'4 '.$this->scoreT . chr(3) .'05 to'. chr(3) .'12 '. $this->scoreCT. chr(3);
}
else {
$this->coreFuncs->rconCommand('say "Second half completed. Teams Drawn '.$this->scoreCT.' to '.$this->scoreT.'"');
$results = chr(2).'Second half completed. Teams Drawn'.chr(3).'12 '.$this->scoreCT . chr(3) .'05 to'. chr(3) .'4 '. $this->scoreT. chr(3);
}
if(defined('SW_HALFCOMPLETED') && $results) {
$str = buildSWSwting(SW_HALFCOMPLETED, array($results));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
// ok, done that.
// give report on all players.
$this->playerReport();
// server will end in 30 seconds :o
$this->coreFuncs->rconCommand('say "PUG Finished, Closing Down in 10 seconds..."');
$this->coreFuncs->rconCommand('sv_restart 1');
sleep(1);
$this->coreFuncs->rconCommand('sv_restart 1');
sleep(1);
$this->coreFuncs->rconCommand('sv_restart 3');
}
else {
$this->coreFuncs->rconCommand('say "CT\'s have '.$this->scoreCT.' need '. ($this->roundsToBePlayed - $this->scoreCT + 1) .' to win!"');
$this->coreFuncs->rconCommand('say "T\'s have '.$this->scoreT.' need '. ($this->roundsToBePlayed - $this->scoreT + 1) .' to win!"');
}
}
}
function playerReport()
{
// this array will contain the maximum length of each field for the purpose of tabbing.
$maxLengthArray = array('name' => 4, 'killsDeathsRatioStr' => 10, 'damage' => 6,);
foreach($this->playerInfoArray as $steamID => $array)
{
$name = $array['name'];
$team = $array['team'];
$kills = $array['kills'] ? $array['kills'] : 0;
$deaths = $array['deaths'] ? $array['deaths'] : 0;
$damageInflicted = $array['dmgInflicted'] ? $array['dmgInflicted'] : 0;
$damageRecived = $array['dmgRecived'] ? $array['dmgRecived'] : 0;
if($deaths > 0) $ratio = round($kills/$deaths,2).':1';
else $ratio = $kills.':0';
// now formulate this into a nice block.
$presentationArray[$steamID]['team'] = $array['team'];
// truncate the name if over 15
if(strlen($name) > 15) {
$name = substr($name, 0, 12).'...';
}
$presentationArray[$steamID]['name'] = $name;
if(strlen($name) > $maxLengthArray['name']) $maxLengthArray['name'] = strlen($name);
$presentationArray[$steamID]['killsDeathsRatioStr'] = $kills.'-'.$deaths.' ('.$ratio.')';
if(strlen($presentationArray[$steamID]['killsDeathsRatioStr']) > $maxLengthArray['killsDeathsRatioStr'])
$maxLengthArray['killsDeathsRatioStr'] = strlen($presentationArray[$steamID]['killsDeathsRatioStr']);
$presentationArray[$steamID]['damage'] = $damageInflicted.'-'.$damageRecived;
if(strlen($presentationArray[$steamID]['damage']) > $maxLengthArray['damage'])
$maxLengthArray['damage'] = strlen($presentationArray[$steamID]['damage']);
}
if(defined('SW_PLAYERREPORT')) {
$str = buildSWSwting(SW_PLAYERREPORT, array(sprintf('%-'.($maxLengthArray['name']).'s', 'Name'),
sprintf('%-'.$maxLengthArray['killsDeathsRatioStr'].'s', 'Score(K/D)'),
sprintf('%-'.$maxLengthArray['damage'].'s', 'Damage')));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
foreach($presentationArray as $array)
{
if($array['team'] == 'CT') $colour = chr(3).'12';
elseif($array['team'] == 'TERRORIST') $colour = chr(3).'04';
else $colour = chr(3).'01';
if(defined('SW_PLAYERREPORT')) {
$str = buildSWSwting(SW_PLAYERREPORT, array($colour . sprintf('%-'.($maxLengthArray['name']).'s', $array['name']),
sprintf('%-'.$maxLengthArray['killsDeathsRatioStr'].'s', $array['killsDeathsRatioStr']),
sprintf('%-'.$maxLengthArray['damage'].'s', $array['damage'])));
$this->coreFuncs->sendToIRC('MSG:'.$str);
}
}
}
function resetPlayerInfoArray()
{
$keys = array_keys($this->playerInfoArray);
for($i=0;$i<count($keys);$i++)
{
$this->playerInfoArray[$keys[$i]]['kills'] = 0;
$this->playerInfoArray[$keys[$i]]['deaths'] = 0;
$this->playerInfoArray[$keys[$i]]['dmgInflicted'] = 0;
$this->playerInfoArray[$keys[$i]]['dmgRecived'] = 0;
}
}
public function authChangeNick($to, $from) {
foreach($this->authPlayers as $key => $player) {
if(strcasecmp($player['nick'], $from) === 0) {
$this->authPlayers[$key]['nick'] = $to;
}
}
foreach($this->pendingAuth as $key => $player) {
if(strcasecmp($player['nick'], $from) === 0) {
$this->pendingAuth[$key]['nick'] = $to;
}
}
}
public function addPendingAuthPlayer($array) {
$this->pendingAuth[] = $array;
if($this->usingAuth === true) {
$this->coreFuncs->sendToIRC('INCAUTH');
}
if($this->usingAuth === true && $this->usingAuthPlugin === true) {
$this->coreFuncs->rconCommand('kbot_addauth '.$array['key']);
}
}
public function addAuthedPlayer($array) {
$this->authPlayers[] = $array;
if($this->usingAuth === true) {
$this->coreFuncs->sendToIRC('INCAUTH');
}
if($this->usingAuth === true && $this->usingAuthPlugin === true) {
$this->coreFuncs->rconCommand('kbot_addid "'.$array['steamid'].'"');
}
}
}
?>